Short:        Realtime rendered planets using StormMesa
Author:       walternn@rupert.informatik.uni-stuttgart.de (Norman Walter)
Uploader:     walternn rupert informatik uni-stuttgart de (Norman Walter)
Type:         demo/misc
Version:      1.0
Requires:     StormMesa
Architecture: m68k-amigaos

Realtime rendered planets: Venus, Earth and Mars (Bouns: Amiga Boing Ball).
C source code included.

Requirements:
-------------

The executable included in this archive requires 68030 cpu and 68881 fpu or better.
A 68060 or PowerPC CPU and a fast 3D-accelerator is highly recommended.
You will also need StormMesa and Warp3D (available from Aminet).

Testet on Amiga 4000/060 with CyberVision64/3D,
AmigaOS 3.5, CyberGraphX 3, Warp3D 3.


Usage:
-----

Doubleclick one of the icons or start the program from CLI:

 Planet <Texturefile>

for example

 Planet data/Earth.bmp

You can also use your own textures.
Only 24 Bit uncompressed Windows BMP files supported.
Minimum size for textures is 64 x 64 pixels.


Books on C programming and OpenGL:
----------------------------------

Brian W. Kernighan, Dennis M. Ritchie:
The C Programming Language

Andrew Koenig: 
C Traps and Pitfalls

Robert Sedgewick:
Algorithms in C

Mason Woo, Jackie Neider, Tom David, Dave Shriner, Tom Davis:
OpenGL 1.2 Programming Guide

Renate Kempf and Chris Frazier:
OpenGL Reference Manual

Mark Kilgar:
The OpenGL Utility Toolkit (GLUT) Programming Interface API

Kevin Hawkins, Dave Astle:
OpenGL Game Programming


World Wide Web:
---------------

http://www.norman-interactive.com (my Homepage)

http://www.informatik.uni-stuttgart.de (University Stuttgart, Dept. of Computer Science)

http://www.ninemoons.com (GeekGadgets)

http://www.haage-partner.com (Haage & Partner Homepage)

http://www.sgi.com (Silicon Graphics - Inventor of OpenGL)

http://www.OpenGL.org (OpenGL Homepage)

http://www.gamedev.net (GameDev.net)

http://nehe.gamedev.net (NeHe Productions)