Short: An abstract vector shoot em up Author: Martin Bays, Andreas Schiffler Uploader: mbays sdf lonestar org (Miloslav Martinka) Type: game/actio Version: 0.2.3.2 Requires: i386 AROS Architecture: i386-aros Kuklomenos-0.2.3.2 ================== Released under the GPLv3 by Martin Bays (mbays()sdf.lonestar.org) 2008 Dependencies ------------ sdl sdl-gfx How to play - very short version -------------------------------- Keys: cursors, 1234. Aim: to not die. The rest you can figure out, maybe. If not, see below. The plot -------- Peace reigns. We guard the Nodes. Years pass. Evil comes! Evil seeks the power of the Nodes! We must defend the Nodes. Evil must not extract their power! If it is the only way, we must destroy the Nodes ourselves! It is the only way. How to play - less short version -------------------------------- Use the cursor keys (or 'hjkl' or 'htns') to aim, and the numbers 1, 2 and 3 to shoot. The encroaching Blobs of Evil will kill you if they hit you. Evil wants to control the triangular Nodes. It will send big blue armoured Blobs of Evil to infest them. You can control the Nodes yourself - press '4' to send a Capture Pod out. Whoever is in control of a Node gets bonuses - see the list below. Evil extracts from Nodes it controls, filling the cyan bar in the top right. If it fills the bar, it will launch a deadly Wave of Mutilation! Disinfect an infested Node by shooting the Blob of Evil before it manages to put up a shield, or by sending a Capture Pod. If you keep control of a Node for a while, it will start to pulsate. It is then primed for destruction, and a red shot will destroy it. YOUR AIM: to destroy 4 of the 6 Nodes. Evil will then give up and leave. ------------------------------------- Compiling for AROS, Miloslav Martinka. Uploaded using: archives.aros-exec.org