Short: An intense arcade style shooter Author: Kelly Samel (realstar@shaw.ca) Uploader: Kelly Samel (realstar shaw ca) Type: game/shoot Version: 1.1 Architecture: ppc-morphos >= 1.4.5 - HyperCannon version 1.1 - Final Release Edition - HyperCannon is an addictive arcade style shooter. You take on the role of saving the solar system from invading hordes of space fiends. The evil core is sending a barrage of asteroids and an evil army of machines to destroy the free planets of the galaxy. It's up to you to fight them off with the powerful weapon systems of the HyperCannon. Features: o 3D rendered visuals o many levels of gameplay o fully animated graphics o responsive controls o huge number of onscreen objects o awesome weapons and powerups o arcade and survival modes o massive end of level bosses o highscore table o also available for iPhone + iPodTouch ------------------------------------------------------------------------------- Version History: ------------------------------------------------------------------------------- V1.1 (June 5 2010) - Fixed joypad remapping which wasn't working in last release - Fixed a timer bug that caused various gameplay issues - Fixed a problem that could cause a wave to never end - A few small adjustments made to gameplay balancing - On the fly overlay switching more stable press 'O' key - Esc key exits game now V1.0 (October 24 2009) - Ported code back to MorphOS from iPhone version - Added gamepad remapping feature V0.8f (April 3 2007) - Added MP3 sound playback - Added Custom MP3 playlist feature - Added on-the-fly switching to overlay mode - The game now saves all relevant user preferences - Improved startup time - Added 2 new full levels - Added VRock enemy - Added Vine enemy - Added Insector enemy - Added InsectorX enemy - Added BigInsector boss - Added WarpGear enemy - Added RockCore boss - Made Mines explode 8 ways instead of 3 - Added code to test speed of functions - Weapons do more damage when powered-up now - Weapon and Speed only drop 1 notch now when cannon is destroyed - Tweaked gameplay challenge a bit - Correct world names are now shown under pointer on mapdisplay - Endian fix from interm version should ensure proper colors - Fixed several bugs - more stable! - Some general code cleanup V0.7f (Sept. 16 2006) - Changed to freeware distribution with donation suggested - Many bugfixes leading to more stability - Added spinning typea enemies - Added mines that block shots and explode when destroyed - Added hopper enemy - Added Droid type powerups - Weapon and Speed power up quicker for faster gameplay - Arrow added under current indicator positions - Added continue feature - Optimized gfx functions a bit V0.6d - First public demo release! ----------------------------------------------------------------- Contact: realstar@shaw.ca Website: http://members.shaw.ca/realstar/ HyperCannon is Copyright © 2003-2010 Kelly Samel and may not be distributed for commercial use without explicit permission from the Copyright holder. All Rights Reserved.