Short: A good, modern, abstract shoot 'em up Author: Oohara Yuuma, AmigaOS 4.0 compile by Spot / Up Rough Uploader: spot triad se Type: game/shoot Version: 0.7 Architecture: ppc-amigaos >= 4.0.0 tenmado --- hard-core shoot 'em up game in blue-or-red world by Oohara Yuuma published by Project Geeste $Id: README,v 1.40 2004/09/17 16:03:29 oohara Exp $ * what is tenmado tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em up game. A very accurate collision detection makes it a game of dexterity. If something looks like a triangle, it is a triangle, not a rectangle of similar size. However, surviving is only 20% of the game. The main feature of tenmado is the "color chain bonus". You can get a very big score (about 100 times bigger than a normal enemy-destruction point) by destroying enemies of the same color successively. It is easy or difficult depending on how greedy you are. * command line options --dump _stage_ Write high score data to standard output and exit. Usually you save the output in a file and later use that file as the input of --undump. _stage_ must be between 0 and 5. _stage_ 0 means total score. _stage_ 1 -- 5 means each stage score. --full-screen Run the game in the full screen mode. --help Print a help message and exit. --slow Run the game at the half speed. Technically, the length of waiting between each frame is doubled. This slows down everything in the game, including your ship. The idea is to study the enemy formations for a later (normal speed) play. The animation may be rough because this option gives you only about 16 fps. You can't enter the high score lists with this option. --stage _stage_ Start the game at the specified stage. _stage_ must be between 1 and 5. Note that you can play only one stage (the specified one) and you can't enter the high score lists. --undump _stage_ Read high score data from standard input, save them and exit. The input is usually the output of --dump . _stage_ must be between 0 and 5. _stage_ 0 means total score. _stage_ 1 -- 5 means each stage score. Only the superuser may use this option. --undump-default If at least one high score list is empty, read the default high score data, save them and exit. If not, do nothing. The main purpose of this option is to create high score database files at installation time so that you can set their permission. --version Print version information, license information and the disclaimer, then exit. * key control cursor keys move space shoot (auto-repeat) ESC quit p pause/continue A joystick is also available for move and shoot. Note that you must plug the joystick before you invoke tenmado. The game is paused if the mouse cursor leaves the window. This prevents you from being killed while you does not have the focus on the window. * your weapon and your ship The player shot turns black as it flies. A black shot deals 1 damage. (See the hit status at the upper left corner of the window.) A non-black shot deals 2 damage. Keep close to an enemy and let your shots hit it before they turn black to destroy it quickly. If your ship gets hit by an enemy shot, an enemy ship or any other obstacle, your ship is destroyed. If you have no more ship, you lose the game. The black circle at the center is the only weak point of your ship. The rest is safe. * colors of the enemy and the color chain bonus You can get an additional score by destroying enemies of the same color successively. This is called the "color chain bonus". (See the chain status at the upper right corner of the window.) The color of your ship indicates which color of enemy you should destroy to get the color chain bonus. number of chains bonus point 1 1 2 2 3 4 4 8 5 16 6 32 7 64 8 128 9 256 10 512 11+ 1024 There are 4 colors of enemy --- blue, red, purple and green. Blue and red are the basic colors. Purple is special --- you always get the color chain bonus when you destroy a purple enemy no matter which color the enemy you destroyed last is, and you always get the color chain bonus when you destroy an enemy of any color if the enemy you destroyed last is purple. You cannot destroy a green enemy. * stages and the ship bonus There are 5 stages in this game. If you destroy the boss enemy which appears at the end of each stage, you can go to the next stage. If you clear all the stages, each remaining (unused) ship is worth 30,000 points. You get an additional ship for each 200,000 points. * if the game is too slow tenmado can be painfully slow if you don't have a good CPU (Pentium 4 or better is recommended). In this case, use top(1) to see what is consuming CPU time. Usually it is the X Window System. Reducing the color depth of the screen (to 16 or 8 bpp) and restarting the X server will improve the performance a lot. If your X server is a precompiled binary package, downloading its source and recompiling it with customized optimization options may work a little. * license See the file LICENSE for information about the license. In short, the license is GPL exactly version 2 or the Artistic License Version 2.0beta5, whichever you like. * contact information Please send bug reports or comments to Oohara Yuuma . Also check the tenmado webpage: http://www.interq.or.jp/libra/oohara/tenmado/index.html * history The initial version of tenmado was released on July 14, 2002. "tenmado" is a Japanese word meaning "skylight", a window on a roof. I picked this word because I wanted something related to the sky and unique to this project. The stage data, "happy L", was dedicated to Ryuji Akai, who knew L. No, I won't tell you who L is. .___________________________________________________________. | | | A M I G A O S 4 . 0 C O M P I L E B Y | ._______ .______. | | ____/________________________________________| |__ . ._|____._ | ._ | ._ | _/______. | |/ | |/ | |/ | |/ | | | _________| | | |_________________|______|spt/up |_______________|_______________| . . | | | I am in a shitty economical situation, so if you feel | | that what I do is worth anything, use paypal to donate | | to my email addy, spotATtriadDOTse, thanx! | | | | Spot / Up Rough 2006 | |___________________________________________________________|