Short: Gameboy to NeoGeo Pocket tiles converter Author: jeff@devrs.com, AmigaOS 4.0 compile by Spot / Up Rough Uploader: varti02 hotpop com Type: gfx/conv Version: 1.1 Architecture: ppc-amigaos >= 4.0.5 gb2ngp v1.1 documentation ------------------------- by jeff()devrs.com This program allows you to convert GameBoy binary tile data to NeoGeo Pocket tile data. It allows you to convert from NeoGeo Pocket to GameBoy as well. The included .exe is for DOS but the C file will compile under *nix as well. To compile on *nix do the following: cc gb2ngp.c -o gb2ngp For help type: gb2ngp -h Convert from GameBoy to NeoGeo Pocket format: gb2ngp < in_file > out_file Convert from NeoGeo Pocket to GameBoy format: gb2ngp < in_file > out_file GBTD Export: 1. For example, to use tiles created with GameBoy Tile Designer (GBTD), under File in GBTD select 'Export to...' 2. Select a Type of 'All-purpose binary file (*.bin)'. 3. Select your From tile range. Use 0 to 127 if you have 128 tiles. 4. Format should be GameBoy 4 color. 5. Counter = None. 6. Select OK. 7. Now you can convert the file to NGP tile format using gb2ngp. 8. You can now include these tiles into the AS assembler using BINCLUDE. Or you can convert from binary to asm using 'b2x' and include your tileset using INCLUDE. (To locate 'b2x' go to devrs.com and search for b2x.)