Short: MAME 0.106 MiniMix R1.4 Uploader: krabob free fr Type: misc/emu Replaces: misc/emu/Mame106MiniMix* Architecture: m68k-amigaos >= 3.1 Distribution: Aminet MAME 0.106 R1.4 2025 / 05 / 29 This is a Port of Mame106 (2006) to Amiga classic 68060, using bebbo gcc6.5 crosscompiler in 2025. It would only work on very fast Amigas with more than 64Mo, mostly targeted for PiStorm with RaspberryPi3 or 4. Refer to the official MAME documentation (www.mamedev.org) to know copyright issues and how it works. Romset would be the same as "Mame Advance", but drivers included are mostly a selection of games from 1986 to 1998. Picasso drivers are strongly needed, AGA works but slow. OS3.1 and later are mandatory. AHI is needed for the sound but optional. This is hugely based on Mame060 from triumph for the MUI part. All these projects are under GPL licences. Features: - 4 players possible with 2 CD32 pads, joystick or mouse + parallel ports joystick, and keyboard. - Screen preference per game resolution. - A reworked sound mixer that adapt to applied speed in real time. = = = = = = = What's new in R1.4 since R1.3 ? Many bug corrections,a bit of optimization, and interface improvements. Big round of improvements around the "Sprite Scaling games" from Sega, Taito and Jaleco. Outrun and Thunderblade gets 8% faster, some other Sega games also gain a little speed (Galaxy Force II). The inter-blocking sega games bugs are all resolved. Glitch and sprite priority corrections for CSI, chasehq and Night Strikers. Special pimp-my-car treatments for those games: Outrun, Super hang-On, Chase Hq, Criminal Special investigation (CSI), Night Striker, Big Run, Cisco Heat, and Scud Hammer. The role of buttons and analog controls for these games were unclear, when not wrongly emulated: Toggling gears and moving wheels with mouse couldn't work because you could not see the current gear and Steering wheel position. So now, for these games: - A wheel and a Gear Shift are optionnaly displayed upon the screen. (it uses directory skin/.) - The exact buttons and analog controls roles are explicitly displayed in the "Tab Key Menu" affiliate panel: "Input (This Game)" Now, CSI will not display "Button1, Button 2,..." , but "Accelerate,Brake,Fire,Gear,Turbo,Center", (Seriously who could guess that ?) and of course this panel will let you change the default key mapping as always. The immense "Scud Hammer" now also has explicit roles for buttons in the Input Panel, and a hammer is displayed upon the game, to reproduce its movements, controllable with mouse or arrows. (before,the hammer input was bugged.). So factualy, all these games are now playable. (some may still need frameskip option). Also in R1.4: - The MUI game list accepts up to 4 letters tipped in a row to select an entry. type R.A.S. to jump to rastan. Note the list need focus for this. - Added Games Kangooroo and Arabian from 1982. - Special progressbar state for Thunderblade which have a long boot work. - updated documentation about a solution for the volume issues. (using tilde menu then arrows, to finetune sound chip mixing, which is a preference per game.) - totally pimped colors for all ingame menus that were not funky enough. - RTG windows mode is faster when window not clipped. (experimental code.) = = = = = = = What's new in R1.3 since R1.2 ? - A lot of games corrected: 1944 and PuzzleBobble Neogeo are back. "BigRun" corrected. Cool game. sprite priorities error fixed on: "Super Chase CT", 64th street (& all megasys games). Also corrected wrong sprite flipx on some neogeo games (final fights). outrun optimized again like just by 4%. - Big round of corrections for AGA and OCS native modes: More accurate color remap on 8bit screens. Support for color depths under 8b. (256c,32c,16c,...), better screen size. Now you can select screen mode depth or let the automatic mode on UI, OCS machines should automatically select 32c. No more screen glitch during progress bar. Writing native video memory is slow on Pistorm, not mentioning the sound engine is also writing Chip Mem, which floods the bus. You may select a light AHI audio mode and less color depth if you are into native screen mode. The Chunky-To-Planar routine used by old Mame060 didn't proove better than the "BlazeWCP" patch available on aminet, which accelerates function "WriteChunkyPixels()". Install that to get 10 or 15% faster than default mplementation on native display. - Support for 2 more demoscene productions for arcade machines ! We have the pleasure to announce that MAME Minimix can run the excellent NeoGeo demo "Vaporous" by TTE, which reached 2nd place at the recent Revision party 2025. It is quite big, so unlike the Abyss "cruisin'5" demo included with This release, you have to download it at: https://files.scene.org/view/parties/2025/revision25/oldskool-demo/tte25-vaporous.zip To install the demo: unzip tte25-vaporous, rename file mame/mslug2.zip as vaporous.zip, then copy it to your roms/ directory, and press scan on UI or type "Mame106 vaporous". As we were at it, we also officialy support Oxygene's neogeo3D demo from 2012 (sound not working). Download it at https://www.pouet.net/prod.php?which=59253 , rename puzzledp.zip as neogeo3d.zip and copy it to roms/ and scan. Finally, enjoy. - Documentation updated. = = = = = = = Corrections/ improvment in R1.2 since R1.0 / 1.1 - Added such excellent games as Caveman Ninja, Cliffhanger Edward Randy,Robocop 2, and Mutant fighter (machine deco16) Optimsations: - Games that were slow because of "intense timeslice" are greatly accelerated (outrun +20%, mortal kombat +15%). The Taito 3D games also get +20% accelerations (chase Hq,Op.thunderbolt) - The Abyss "Cruisin5" demo emulation using the arkanoid hardware, which rom archive is the only one released with this distribution now support "sprite multiplexing" so the demo is much, much more enjoyable. Bug corrections: - Dynamite Duxx and Golden axe wrong colors corrected, - Outzone "black screen" corrected - Salamander corrupted sprites: corrected - topspeed (taito 3d again) corrected and a bit optimized. - Mortal Kombat/NbaJam eratic boot problem resolved. - second mouse button as 2nd button by default for games that needs analog inputs. Improvments: - Operation thunderbolt display crosshair only if moves for each players. - Now the second mouse button in window mode is trapped (does not open menu when window is focus) - Frameskip is now a preference "Per game". - A Misc option for patch "NewLowLevel" needed by some A2000 configuration. - amigaguide corrected and now comes with a OS3.2 version that allows embbeded images in the amigaguide. = = = = = = = Corrections/ improvment in R1 since Beta4 - A large Amigaguide documentation with tons of tricks for better usage ! - lots of early 80 games added, also some early konami and atari games: pacman,galaga,pengo,qbert,donkey kong (&jr),green beret,pingpong,gyruss, gradius,gauntlet1&2,klax,.... - extra sound samples archive in dir samples/ are now supported so q*bert can say things like "@!#?@!". - switching fullscreen to window with F10 now remember window's size and position, and this is saved by resolution. This gives a high comfort. - 8Bit 256 colors screen and AGA workbenchs window mode can now display any source color format (8bit,16b,32bit) through color remap. - Repaired: ThunderForceAC psychic5. bugs in DrawScaleXXX() that could hit memory. - parallel port joysticks could only work if directed to player3 and 4. now anything is fine. = = = = = = = Bug reports, requests, ideas, love letters and maybe pull requests have one natural place: https://github.com/krabobmkd/amigamame/issues