AminetAminet
Search:
84476 packages online
About
Recent
Browse
Search
Upload
Setup
Services

demo/aga/karatescript12.lha

Mirror:Random
Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
No screenshot available
Short:Karate Demo Script Fighter 1.2 a demo scripting language with examples.
Author:www.k-fighter.net
Uploader:krabob free fr
Type:demo/aga
Version:1.2
Architecture:m68k-amigaos
Distribution:Aminet
Date:2005-09-01
Download:http://aminet.net/demo/aga/karatescript12.lha - View contents
Readme:http://aminet.net/demo/aga/karatescript12.readme
Downloads:1941

Again a spread of the public karate engine
 you can also upload on www.k-fighter.net

 This is spread Number 6 (01.09.2005) !!!
            www.k-fighter.net
                                         |_
                                 /_________|
                         ________         |m4nkind _ _
                  _ _____        --      |¯¯¯¯¯¯¯¯///
 .::::    /|/¯¯:       |                            ¯ ¯¯|¯¯¯ ¯  :¯¯|    ::::.
 :: °   / |/¯¯   _____  [ Karate Demo-Script Fighter ]          ¯¯|    /° ::
 `___'__/  /     /    /_____________________________________________  __`___'
 / .____8 /____ /    /__     ____     ____              / ______/  8____. 
/ / :8/  / |: |/    /: |.   |: |    |: |.   ___  ___/   __>___    8:  
 / /__/  |  /   _/|  |_      |/   _/|  |_     |  |  .          __ / /
 __/__/   |__.   |__| /    /__|.   |__| /    / |  |   _.     /   ____/
 //|   | ======____/===/____/=====____/===/____/==|  |======____/=== |   |\
 \|   |            ___                             |                   |   |//
  ¯| : |    _______/  / ________    |  |__________________________      | : |¯
   |   |   / _____/ / / ______/___ |  |         / ______/____         |   |
   |   |  /   __> |¯¯|/  __  ||: |_|  |___  ___/   __>___|: |        |   |
   |___|  .     |  |.   |  ||   _   |  |  |  .          |/   _/    |___|
    | |    .  /  |__| ____  ||  | |__|  |  |   _.     /__|.   _    | |
    `::' ===_/============|__||  |=======|  |======____/=====____/== `::'
                               |             |
           _  __ _ ____|__                          _ __|____ _ __  _
                         /________/--      |________\
                                 /_________|bLa.2oo2¯ ¯
                                          |_
                                           |

 So this is version 1.2.

 YOU CAN spread. Works,suggestions and most of all BUGG REPORTS
 are welcome !!! krabob at free.fr

 Karate is a demo Script engine used to run demo on
 a lot of amiga, from 68030 aga with no FPU to
 68060 or UAE amiga with Cybergraphics. it uses
 simple text scripts to define the whole demo. it's xml-HTML
 like.
----------------------------------------------------------------------------------
---- Differences between spread 6 and spread5: ---


 In the pack:
    - k3d.Fx was extended and a new directory Tutorial_3D2 was created
        With tutorial 3D12 to 3D15, explaining new render functions
        like bump mapping and Lightwave3D scene reading.
        A bunch of nice things to see and many ways to improve
        your state of the art productions.

    - Tutorial C06_PlayScriptLink was added in Tutorial_C.
       It provides a way to do automatic chaining between parts.

 In the code:

    - new commandline parameter: "nmt" (no mouse test): mouse click
      will not quit the demo, only key "esc" will be able to quit.
      For interested people, Plugin interact.Fx had been added,
      but is not actually commented in a tutorial. It will be done
      in a future special interact plugin package. ( Use commandline "c"
      to ask for interact.Fx functions and parameters if you are curious).

    - The spline builtin functions (spl,splmod, and ktable) was again
      recoded to be able to apply 3D scene cinematics in a more powerful way.
      It implies that you should not mix the new K3D.Fx with an
      older Karate executable.


---- Differences between spread 5 and spread4 (07 2004): ---

 In the pack:
    - added <imgempty> image constructor and <auxrect> rectangle constructor.
      It provides a way to do 'Texture Rendering', and a lot of other tricks.
      Karate's capacities to do strange effect are multiplied by 100 !!! (at least.)
      it's in tutorial D04.

    - added some more effect in k3d.fx , it is explained in tutorial
      3D09 , 3D10 , 3D11

 In the code:
    -  Corrected a bug on the texture mapping that was not
      doing well when UV mapping was more than 128 pixel wide on a triangle.

    - in the 3D: In some rectangle conditions, it wasn't possible to change the fov
      focale length AND the rectangle. Corrected.

    - put some useless muls.l dx,dy:dz asm instruction to garbage,
      and did some optimisations.. let me say it: AMIGA is back !
      yes,and k3d.Fx is faster.

    - The whole plugin interface has been recoded: now ".Fx" plugins
      are no more shared libraries but real code chunks. Karate could
      crash if differents version where run one after the others.
      this will be no more the case starting with this version.
      devkit for plugins is done and downloadable on the website.

---- Differences between spread 4(20/03/2004) and spread3: ---

 In the pack:
    - the k3d.Fx first version has been added, providing a full
       3D engine with many features !
       A complete directory for 3D tutorials was also added.

    - parameter BounceOn added, it's like bounce but it bounces on and on.

 In the code:
    - The angles passed to SetCamCoord and some stuffs had changed:
      Consider now 1.0 = Pi = 180°. It means you will have
      to make minor modifications to your previous scripts.
      I swear it will never change again :-).

    - minor corrections. text parser has partially been rewritten and
      now use less memory. A bug was found in dbm.fx, and it seems ok now.

    - The plugins interface has changed: it means you can't mix
     old .Fx with new karate and vice versa. If you launch an old karate
     demo, then a new karate version just after, use command 'avail flush'
     between, to avoid old '.library' persistence.
     BUT NOW CONSIDER IT IS FINAL. Whole Karate Source code and a plugin
     devkit may be released in the coming month.


---- Differences between spread 3(05 2003) and spread 2: ----

In the pack:

    - karate68k now works on morphos systems.
      Note that the example using sound will not work in the
      corresponding drivers does not. (need AHI and dbplayer.library
      for digibooster,and p61 module hit paula directly.)

    - about possible screen errors at opening:
      if you use a TFT screen and have some screen mode available
      that wouldn't display on such screens, be aware karate can choose
      one of these modes when parameters w=width and h=height are used.
      if these happen, change the asked resolution to one that fit your screen,
      or try to disable the undisplayable modes in your video
      driver configuration, or more simply, don't use w= and h=,
      then a ASL screen mode requester will open it.

    - if you use a Picasso system, karate was reported to work perfectly.
      Nevertheless the CGX emulation seems to not find some mode requested.
      if this happens, erase w=width and h=height in the command lines,
      an ASL screen mode requester will open so you can choose a
      8bit screen mode by yourself.(then asl shouldn't provide something
      else than 8bit picasso modes, but sadly it does.)

    - New sprite image animation features, and image stoping and blitting
      features was added too.

    - MultiZoom and MultizoomLight effect has been commented.

    - MapRect effect has been commented.
      It provides a simple 256x256 image deformation effect.

    - as almost noone understood the colortable image color-remap trick,
      a new constructor for it, <computecolortable> has been implemented, using a
      image label as input palette ONLY to compute the color table.
      the result will be the same, no more need to "remap" a 24 bit image.
      but it takes a lot more cpu when starting:
        <computecolortable> tablelabel | imagelabel |0|255|255|255
        </computecolortable>

      BE WARNED: colortable are necessary for ALL color operation
      like motion blur, radial blur, but also spritetable or spritelight.
      and IF YOU USE DIFFERENT PALETTES, YOU MUST DO DIFFERENT COLORTABLE.

In the codes:

    - aft, aftmod, spl and splmod table parameters have been
      recoded in asm, using no fpu libs floats anymore, and are buggless.
      B05_TableParam tutorial has been finished to show splines differences
      with aft.

    - sprites ( all fx ) have been recoded faster and if sprite image have
      256 pixel width, a special optimisation avoid multiplication-by-line.
      this is far faster for displaytext effects.

    - enormous optimisations have been done on deformation fx (twirl, warper),
      now far more usable on 68030 amigas.

    - some silly bugs removed.

---- Difference between spread 2(28.09.2002) and spread 1(june): ----

In the pack:

    - the <INCLUDE> exemple/tutorial has been written (C04 + C04b)

    - the ground <fx> ( D01 ) and tunnel <fx> ( D02 ) exemple+tutorial: DONE.

    - powerful ( D03 ) exemple of combination with camera

    - the boot startup script ( C05 ): exemple and tutorial done.

In the codes:

    - currently support the undocumented "strange interactivity" commands.
        more about this in a special pack.

    - added builtin fx: "SetCamTarget", some kind of "SetCamCoord" (D03).

Bugs corrected:

    - dbplayer.library from aminet was not included in previous package !!!
        you must have it in libs: to use dbm musics.
        if the use of DBM musics crash your amiga, try to select a less
        strange AHI default mode.

----------------------------------------------------------------------------------
 DOCUMENTATION:

 It is as "open" as possible: you can add effects (and object types
 used by these effects) in plugins modules (in fact shared libs in directory Fx)
 And the whole sources will be spread for any use.
 (more effects will come in the future.)


 Here are a serie a Tutorial to learn the language, which is
 a very convenient language.
 You can execute each script as a demo or look what's inside for learning.


 To explain a bit:
 the text langage describe the data used in the demo, using tags:

 <KIMG> imagelabel | path/image.iff  </KIMG>

 ie: this will build an image usable by effects....

 then it defines the parts of the demos (<KPART>...</KPART>) , which contain a serial of
 effects (<Fx>...</fx>) that are put on the screen in the order they were writen in the part,
 like "layers".
 then the parts are mounted in the desired order with a <KSCRIPT>...</KSCRIPT>
 and a KScript can stand for the script of the whole demo.
 everything is non-case-sensitive.
 The great thing with karate is that if an error occur in anywhere in the script,
 you get a very clear error message, giving you the line, the faulty text file,
  and the reason why it failed, so you will never stay on an error a long time with karate.


 Anyway, here is a serial of tutorial to help you learn the karate, and
 discover how powerful it is. There are only a few effects available at this time,
 but you will be astonished to see all you can do with a few things.
 As effects stands in Plugins in the directory Fx, no doubt karate will soon
 be able to manage any effects, and more !!!

 Open the first Tutorial directory, You have 2 icons for each exemple:
 one launch the demonstration with a simple shell script that execute a command like:

 Karate s=TutorialA/A01_MinimalExample.txt w=320 h=240

 it's a way to launch karate with a script. note it's possible to choose any resolution.
 the second icon open the script text in multiview.

  By the way , what are the options of karate ?

  w=320         set the resolution to play this demo. (width, height)
  h=240
  s=script.txt  the script yo play
  c             just type Karate c and you will get the whole configuration check.
                this is usefull to know the list of all effects available,
                it also prints the parameter list asked by each effects.

  b=bootscript.txt (not needed) see high level tutorial to use this !!


Contents of demo/aga/karatescript12.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 1041    2164  48.1% -lh5- 36bc May 13  2004 KarateScript/Fx/blur.Fx
[generic]                 1743    3276  53.2% -lh5- 891a May 13  2004 KarateScript/Fx/BMFontAndText.Fx
[generic]                 4713    9964  47.3% -lh5- bc3a May 13  2004 KarateScript/Fx/caster.Fx
[generic]                13688   26428  51.8% -lh5- 821e Feb 17  2005 KarateScript/Fx/Interact.Fx
[generic]                 2837    6536  43.4% -lh5- bf7c May 13  2004 KarateScript/Fx/sprite.Fx
[generic]                 5394   12877  41.9% -lh5- f646 Aug 31 23:04 KarateScript/README.txt
[generic]                 1838    2773  66.3% -lh5- ba04 May 28  2004 KarateScript/README.txt.info
[generic]                 2002    3360  59.6% -lh5- fd29 May 13  2004 KarateScript/Fx/dbm.Fx
[generic]                40075   83652  47.9% -lh5- 0a59 Aug 27 22:11 KarateScript/Fx/k3d.Fx
[generic]                 4494    8324  54.0% -lh5- d4c8 May 13  2004 KarateScript/Fx/p61.Fx
[generic]                42003   83692  50.2% -lh5- 66ff Aug 26 19:04 KarateScript/Karate
[generic]                 1854    2811  66.0% -lh5- a25f Aug  9 19:33 KarateScript/Tutorial_3D.info
[generic]                   58      58 100.0% -lh0- 85f0 Mar 20  2004 KarateScript/Tutorial_3D/3D05_SphereToreMapping
[generic]                   58      58 100.0% -lh0- 2995 Mar 20  2004 KarateScript/Tutorial_3D/3D02_Hierarchised
[generic]                   55      55 100.0% -lh0- f0dc Mar 20  2004 KarateScript/Tutorial_3D/3D03_Integrated
[generic]                   57      57 100.0% -lh0- 1591 Mar 20  2004 KarateScript/Tutorial_3D/3D06_MeshAndPlane
[generic]                   56      56 100.0% -lh0- b5b3 Mar 20  2004 KarateScript/Tutorial_3D/3D08_EnvAndTrans
[generic]                   56      56 100.0% -lh0- 1481 Mar 20  2004 KarateScript/Tutorial_3D/3D04_StarAndFlat
[generic]                 2273    7285  31.2% -lh5- d2f3 Mar 20  2004 KarateScript/Tutorial_3D/3D07_Lwo.txt
[generic]                 3185    6133  51.9% -lh5- b35c May 28  2004 KarateScript/Tutorial_3D/3D07_Lwo.txt.info
[generic]                 3187    6133  52.0% -lh5- 714c May 28  2004 KarateScript/Tutorial_3D/3D09_MapScrolNShade.txt.info
[generic]                 1168    3593  32.5% -lh5- 5ea6 May 28  2004 KarateScript/Tutorial_3D/3D06_MeshAndPlane.info
[generic]                 2534    6937  36.5% -lh5- a240 Mar 19  2004 KarateScript/Tutorial_3D/3D06_MeshAndPlane.txt
[generic]                 3186    6133  51.9% -lh5- 8e63 May 28  2004 KarateScript/Tutorial_3D/3D06_MeshAndPlane.txt.info
[generic]                 3185    6133  51.9% -lh5- 3c0d May 28  2004 KarateScript/Tutorial_3D/3D08_EnvAndTrans.txt.info
[generic]                 2438    8773  27.8% -lh5- 5177 Mar 18  2004 KarateScript/Tutorial_3D/3D04_StarAndFlat.txt
[generic]                 3186    6133  51.9% -lh5- 70ac May 28  2004 KarateScript/Tutorial_3D/3D05_SphereToreMap.txt.info
[generic]                 1167    3593  32.5% -lh5- 2acf May 28  2004 KarateScript/Tutorial_3D/3D05_SphereToreMapping.info
[generic]                 1170    3593  32.6% -lh5- f2d9 May 28  2004 KarateScript/Tutorial_3D/3D07_Lwo.info
[generic]                 3184    7580  42.0% -lh5- 3f87 Mar 17  2004 KarateScript/Tutorial_3D/3D01_MinimalExemple.txt
[generic]                 2108    8261  25.5% -lh5- 0eba Mar 17  2004 KarateScript/Tutorial_3D/3D03_Integrated.txt
[generic]                 1169    3593  32.5% -lh5- 9b72 May 28  2004 KarateScript/Tutorial_3D/3D04_StarAndFlat.info
[generic]                 3185    6133  51.9% -lh5- ada7 May 28  2004 KarateScript/Tutorial_3D/3D04_StarAndFlat.txt.info
[generic]                 1168    3593  32.5% -lh5- d34f May 28  2004 KarateScript/Tutorial_3D/3D02_Hierarchised.info
[generic]                 1168    3593  32.5% -lh5- 36ab May 28  2004 KarateScript/Tutorial_3D/3D03_Integrated.info
[generic]                 1168    3593  32.5% -lh5- 3035 May 28  2004 KarateScript/Tutorial_3D/3D08_EnvAndTrans.info
[generic]                 3187    6133  52.0% -lh5- 6e28 May 28  2004 KarateScript/Tutorial_3D/3D11_Sprite3D.txt.info
[generic]                 1170    3593  32.6% -lh5- 5921 May 28  2004 KarateScript/Tutorial_3D/3D01_MinimalExemple.info
[generic]                 1121    3151  35.6% -lh5- 4dea Mar 13  2004 KarateScript/Tutorial_3D/3D02_Hierarchised.txt
[generic]                 3182    6133  51.9% -lh5- aecc May 28  2004 KarateScript/Tutorial_3D/3D02_Hierarchised.txt.info
[generic]                 3184    6133  51.9% -lh5- 2cf1 May 28  2004 KarateScript/Tutorial_3D/3D03_Integrated.txt.info
[generic]                   60      60 100.0% -lh0- 8b2c Mar 13  2004 KarateScript/Tutorial_3D/3D01_MinimalExemple
[generic]                 3180    6133  51.9% -lh5- 7a04 May 28  2004 KarateScript/Tutorial_3D/3D01_MinimalExemple.txt.info
[generic]                 1492    5746  26.0% -lh5- 2870 Jul  2  2004 KarateScript/Tutorial_3D/3D08_EnvAndTrans.txt
[generic]                 1864    5920  31.5% -lh5- db55 Jul  2  2004 KarateScript/Tutorial_3D/3D09_MapScrolNShade.txt
[generic]                   59      59 100.0% -lh0- 4a40 May 27  2004 KarateScript/Tutorial_3D/3D09_MapScrolNShade
[generic]                 1171    3593  32.6% -lh5- 4ff3 May 28  2004 KarateScript/Tutorial_3D/3D09_MapScrolNShade.info
[generic]                 1169    3593  32.5% -lh5- aef1 May 28  2004 KarateScript/Tutorial_3D/3D10_Displacements.info
[generic]                 3189    6133  52.0% -lh5- 6adf May 28  2004 KarateScript/Tutorial_3D/3D10_Displacements.txt.info
[generic]                   48      48 100.0% -lh0- 9a1b May  1  2004 KarateScript/Tutorial_3D/3D07_Lwo
[generic]                   58      58 100.0% -lh0- e033 May 27  2004 KarateScript/Tutorial_3D/3D10_Displacements
[generic]                 1949    6690  29.1% -lh5- 07e0 May 28  2004 KarateScript/Tutorial_3D/3D10_Displacements.txt
[generic]                 1167    3593  32.5% -lh5- 2d7d May 28  2004 KarateScript/Tutorial_3D/3D11_Sprite3D.info
[generic]                 2729    8342  32.7% -lh5- d567 Sep 13  2004 KarateScript/Tutorial_3D/3D05_SphereToreMap.txt
[generic]                   53      53 100.0% -lh0- 3038 May 28  2004 KarateScript/Tutorial_3D/3D11_Sprite3D
[generic]                 1614    5538  29.1% -lh5- 5183 Jun  3  2004 KarateScript/Tutorial_3D/3D11_Sprite3D.txt
[generic]                 1859    2811  66.1% -lh5- 0abf Aug 13 15:58 KarateScript/Tutorial_3D2.info
[generic]                 2556   11047  23.1% -lh5- 1de3 Aug 28 09:14 KarateScript/Tutorial_3D2/3D13_Bumps.txt
[generic]                 1168    3593  32.5% -lh5- b557 Aug 13 15:58 KarateScript/Tutorial_3D2/3D14_ShapePatch.info
[generic]                 1167    3593  32.5% -lh5- 3d34 Aug 13 15:58 KarateScript/Tutorial_3D2/3D15_LWSceneBeta.info
[generic]                 3187    6133  52.0% -lh5- b488 Aug 13 15:58 KarateScript/Tutorial_3D2/3D15_LWSceneBeta.txt.info
[generic]                 1168    3593  32.5% -lh5- d34f Aug 13 15:58 KarateScript/Tutorial_3D2/3D13_Bumps.info
[generic]                 3182    6133  51.9% -lh5- aecc Aug 13 15:58 KarateScript/Tutorial_3D2/3D13_Bumps.txt.info
[generic]                 3364   11726  28.7% -lh5- b375 Aug 18 18:59 KarateScript/Tutorial_3D2/3D14_ShapePatch.txt
[generic]                 3188    6133  52.0% -lh5- 868d Aug 13 15:58 KarateScript/Tutorial_3D2/3D14_ShapePatch.txt.info
[generic]                 1169    3593  32.5% -lh5- d821 Aug 13 15:58 KarateScript/Tutorial_3D2/3D12_Goureau.info
[generic]                 2438    7614  32.0% -lh5- e3cb Aug 11 20:54 KarateScript/Tutorial_3D2/3D12_Goureau.txt
[generic]                 3180    6133  51.9% -lh5- 7a04 Aug 13 15:58 KarateScript/Tutorial_3D2/3D12_Goureau.txt.info
[generic]                   58      58 100.0% -lh0- 7375 Aug 13 15:32 KarateScript/Tutorial_3D2/3D15_LWSceneBeta
[generic]                 7685   13842  55.5% -lh5- 2b5c Mar 19  2004 KarateScript/data/houses.lwo
[generic]                   54      54 100.0% -lh0- 21d7 Aug  9 19:48 KarateScript/Tutorial_3D2/3D12_Goureau
[generic]                   52      52 100.0% -lh0- 17ed Aug 13 15:31 KarateScript/Tutorial_3D2/3D13_Bumps
[generic]                   57      57 100.0% -lh0- b8bd Aug 13 15:31 KarateScript/Tutorial_3D2/3D14_ShapePatch
[generic]                 2668    7628  35.0% -lh5- 5224 Aug 28 08:54 KarateScript/Tutorial_3D2/3D15_LWSceneBeta.txt
[generic]                 3378    5844  57.8% -lh5- 8d98 Mar 10  2004 KarateScript/data/BoyLWOB.lwo
[generic]                46777   60288  77.6% -lh5- a19c Mar 19  2004 KarateScript/data/housebake.iff
[generic]                 3055    7658  39.9% -lh5- 02b0 Aug 23 20:51 KarateScript/data/karateletters.lwo
[generic]                25151   42248  59.5% -lh5- c092 Mar 19  2004 KarateScript/data/logo3bake0000.iff
[generic]                10091   17242  58.5% -lh5- 7bcb Mar 19  2004 KarateScript/data/logomkd.lwo
[generic]                 6893   28927  23.8% -lh5- 2a98 Aug 25 22:08 KarateScript/data/letterscene.lws
[generic]                 3106    5142  60.4% -lh5- 50d2 Jan 17  2004 KarateScript/data/lightmapgreen.iff
[generic]                 4035    5454  74.0% -lh5- 7afd Jan 17  2004 KarateScript/data/lightmapgrey.iff
[generic]                27489   39920  68.9% -lh5- d33a Mar 19  2004 KarateScript/data/logofront0000.iff
[generic]                 7160   32522  22.0% -lh5- b2dc Aug 17 21:37 KarateScript/data/txtshade.iff
[generic]                 9086   24298  37.4% -lh5- 3de2 May  9  2003 KarateScript/data/exilefont2.iff
[generic]                 3690    5392  68.4% -lh5- 774f Jan 17  2004 KarateScript/data/lightmapred.iff
[generic]                10805   20762  52.0% -lh5- 3e80 Mar 28  2003 KarateScript/data/oldpacAnim.iff
[generic]                22855   28526  80.1% -lh5- 43df May  4  2003 KarateScript/data/r5.iff
[generic]                51508   66914  77.0% -lh5- 1bd4 May  4  2003 KarateScript/data/txt3.iff
[generic]                57423   63382  90.6% -lh5- 14ca May  4  2003 KarateScript/data/txt4.iff
[generic]                38571   83882  46.0% -lh5- 27a1 May  8  2003 KarateScript/data/decor.iff
[generic]                 6976   12786  54.6% -lh5- b380 Apr 28  2003 KarateScript/data/exilefont1.iff
[generic]                  935    1200  77.9% -lh5- cb6e Sep 30  2002 KarateScript/data/loading.iff
[generic]                 4555    8120  56.1% -lh5- d848 Jul  8  2002 KarateScript/data/oldpac.iff
[generic]                 7335   40193  18.2% -lh5- 31b8 May  9  2003 KarateScript/data/synchrotest.dbm
[generic]                55727   67942  82.0% -lh5- fd13 Sep 29  2002 KarateScript/data/texture2.iff
[generic]                 3819    7686  49.7% -lh5- ee85 Jul  8  2002 KarateScript/data/ghost1.iff
[generic]                 1541    2686  57.4% -lh5- 3ff4 Sep 29  2002 KarateScript/data/halo.iff
[generic]                15188   24298  62.5% -lh5- bef3 Oct  1  2002 KarateScript/data/kbla.iff
[generic]                 4778    8224  58.1% -lh5- 07f6 Jul 17  2002 KarateScript/data/lightghost.iff
[generic]                63999   74396  86.0% -lh5- 93bd Apr 23  2001 KarateScript/data/realeyez.iff
[generic]                21416   32518  65.9% -lh5- 80e9 Jul  8  2002 KarateScript/data/remaptable.iff
[generic]                 2320    4430  52.4% -lh5- 4cbe Jul 20  2002 KarateScript/data/chiptune.DBM
[generic]                21498   50080  42.9% -lh5- 6cbe Jul  8  2002 KarateScript/data/fonts1.iff
[generic]                 5645    9614  58.7% -lh5- c906 Jul 14  2002 KarateScript/data/inky.iff
[generic]                  537    1448  37.1% -lh5- 0a2d Oct  1  2002 KarateScript/data/s_boot1.txt
[generic]                16418   45518  36.1% -lh5- fed6 Jul 14  2002 KarateScript/data/texture1.iff
[generic]                 3126    7796  40.1% -lh5- 51ed Jul 19  2002 KarateScript/data/tv.iff
[generic]                 3575   12254  29.2% -lh5- ebfc Aug 16 19:55 KarateScript/data/cellshadingEnv.iff
[generic]                  473    1168  40.5% -lh5- 5eb1 Jul  1  2004 KarateScript/data/degr1.iff
[generic]                 2473    4152  59.6% -lh5- 7279 Jan 20  2005 KarateScript/data/lightmapgrey64.iff
[generic]                 9108   12324  73.9% -lh5- 447c Dec 14  1998 KarateScript/data/P61.tp0intro
[generic]                39374   57338  68.7% -lh5- 6a74 Sep 30  2002 KarateScript/data/speedy.iff
[generic]                 2665    3990  66.8% -lh5- 11f4 Jul 19  2002 KarateScript/data/watching.iff
[generic]                  457    1194  38.3% -lh5- 2d8e May 20  2001 KarateScript/data/flare1.iff
[generic]                30512   43382  70.3% -lh5- 9972 Jul  1  2004 KarateScript/data/logofond.iff
[generic]                13358   21372  62.5% -lh5- 2086 Jul  1  2004 KarateScript/data/logozaac.iff
[generic]                 4147   27962  14.8% -lh5- fa08 May  2  2004 KarateScript/data/txtshade_old.iff
[generic]                 1138    5648  20.1% -lh5- b715 Jul  2  2004 KarateScript/data/welcome.txt
[generic]                 5674    8521  66.6% -lh5- f067 Aug  9 19:33 KarateScript/WelcomeToKarate!.info
[generic]                  417   16944   2.5% -lh5- bc06 May  3  2001 KarateScript/ColorTableModel.iff
[generic]                 1851    2811  65.8% -lh5- a1bc May 28  2004 KarateScript/Tutorial_B.info
[generic]                 2814   14626  19.2% -lh5- 2472 Sep 28  2002 KarateScript/Tutorial_B/B04_BindPalette.txt
[generic]                   54      54 100.0% -lh0- fefd Jul 18  2002 KarateScript/Tutorial_B/B05_TableParam
[generic]                 1170    3593  32.6% -lh5- 59ce Jul 18  2002 KarateScript/Tutorial_B/B05_TableParam.info
[generic]                   57      57 100.0% -lh0- 1d61 Jul 17  2002 KarateScript/Tutorial_B/B03_ColorBlending
[generic]                 1171    3593  32.6% -lh5- 0c04 Jul 18  2002 KarateScript/Tutorial_B/B03_ColorBlending.info
[generic]                 2240    8586  26.1% -lh5- 61ee Oct 11  2004 KarateScript/Tutorial_B/B05_TableParam.txt
[generic]                 3183    6133  51.9% -lh5- e2b3 Apr 13  2003 KarateScript/Tutorial_B/B05_TableParam.txt.info
[generic]                   57      57 100.0% -lh0- ddd3 Jul 17  2002 KarateScript/Tutorial_B/B02_SimpleEffect2
[generic]                 3186    6133  51.9% -lh5- 5b15 Jul 18  2002 KarateScript/Tutorial_B/B03_ColorBlending.txt.info
[generic]                   55      55 100.0% -lh0- 2dee Jul 18  2002 KarateScript/Tutorial_B/B04_BindPalette
[generic]                 3187    6133  52.0% -lh5- 5d5d Jul 18  2002 KarateScript/Tutorial_B/B04_BindPalette.txt.info
[generic]                   56      56 100.0% -lh0- 4fcb Jul 15  2002 KarateScript/Tutorial_B/B01_SimpleEffect
[generic]                 1171    3593  32.6% -lh5- 7023 Jul 18  2002 KarateScript/Tutorial_B/B02_SimpleEffect2.info
[generic]                 3188    6133  52.0% -lh5- 7caa Jul 18  2002 KarateScript/Tutorial_B/B02_SimpleEffect2.txt.info
[generic]                 1169    3593  32.5% -lh5- acf5 Jul 18  2002 KarateScript/Tutorial_B/B04_BindPalette.info
[generic]                 1172    3593  32.6% -lh5- 2c55 Jul 18  2002 KarateScript/Tutorial_B/B01_SimpleEffect.info
[generic]                 3187    6133  52.0% -lh5- e47c Jul 18  2002 KarateScript/Tutorial_B/B01_SimpleEffect.txt.info
[generic]                 1768    6797  26.0% -lh5- cdb7 Jul 25  2002 KarateScript/Tutorial_B/B02_SimpleEffect2.txt
[generic]                 3446   13120  26.3% -lh5- 5f7e Aug  9 20:05 KarateScript/Tutorial_B/B03_ColorBlending.txt
[generic]                 1853    2811  65.9% -lh5- 71d1 May 28  2004 KarateScript/Tutorial_A.info
[generic]                 3600    9174  39.2% -lh5- 9bae Jun 24  2002 KarateScript/Tutorial_A/A02_CommentedMiniEx.txt
[generic]                 3186    6133  51.9% -lh5- a78e Mar 20  2004 KarateScript/Tutorial_A/A02_CommentedMiniEx.txt.info
[generic]                 1849    6512  28.4% -lh5- 485f Jul  1  2004 KarateScript/Tutorial_B/B01_SimpleEffect.txt
[generic]                  191     488  39.1% -lh5- 2fe7 May  3  2003 KarateScript/Tutorial_A/A01_MinimalExemple.txt
[generic]                 3185    6133  51.9% -lh5- 7ad0 Apr  6  2003 KarateScript/Tutorial_A/A01_MinimalExemple.txt.info
[generic]                 1523    6692  22.8% -lh5- 2a40 Jul 15  2002 KarateScript/Tutorial_A/A04_MakingAScript.txt
[generic]                 3187    6133  52.0% -lh5- 0715 Apr  6  2003 KarateScript/Tutorial_A/A06_MultiParam.txt.info
[generic]                   58      58 100.0% -lh0- 2173 Jun 24  2002 KarateScript/Tutorial_A/A01_MinimalExemple
[generic]                 1170    3593  32.6% -lh5- 731e Apr  6  2003 KarateScript/Tutorial_A/A01_MinimalExemple.info
[generic]                 1172    3593  32.6% -lh5- 0df3 Apr  6  2003 KarateScript/Tutorial_A/A06_MultiParam.info
[generic]                 1855    4995  37.1% -lh5- 33b9 Oct  1  2002 KarateScript/Tutorial_A/A06_MultiParam.txt
[generic]                   57      57 100.0% -lh0- ea83 Jun 26  2002 KarateScript/Tutorial_A/A04_MakingAScript
[generic]                   43      43 100.0% -lh0- b785 Jul 15  2002 KarateScript/Tutorial_A/A05_ChooseResol
[generic]                 1173    3593  32.6% -lh5- c96d Apr  6  2003 KarateScript/Tutorial_A/A05_ChooseResol.info
[generic]                   54      54 100.0% -lh0- afe9 Jul 16  2002 KarateScript/Tutorial_A/A06_MultiParam
[generic]                   58      58 100.0% -lh0- de6c Jun 25  2002 KarateScript/Tutorial_A/A03_Moving2Sprites
[generic]                 1172    3593  32.6% -lh5- 5fb1 Apr  6  2003 KarateScript/Tutorial_A/A03_Moving2Sprites.info
[generic]                 2906    9644  30.1% -lh5- 37c9 Jul 15  2002 KarateScript/Tutorial_A/A05_ChooseResol.txt
[generic]                 3420    6133  55.8% -lh5- d115 Apr  6  2003 KarateScript/Tutorial_A/A05_ChooseResol.txt.info
[generic]                   59      59 100.0% -lh0- 2037 Jun 25  2002 KarateScript/Tutorial_A/A02_CommentedMiniEx
[generic]                 1170    3593  32.6% -lh5- c938 Apr  6  2003 KarateScript/Tutorial_A/A02_CommentedMiniEx.info
[generic]                 1170    3593  32.6% -lh5- 0825 Apr  6  2003 KarateScript/Tutorial_A/A04_MakingAScript.info
[generic]                 3418    6133  55.7% -lh5- 5fa3 Apr  6  2003 KarateScript/Tutorial_A/A04_MakingAScript.txt.info
[generic]                  755    1803  41.9% -lh5- 079e Jun 25  2002 KarateScript/Tutorial_A/A03_Moving2Sprites.txt
[generic]                 3188    6133  52.0% -lh5- 9fc8 Apr  6  2003 KarateScript/Tutorial_A/A03_Moving2Sprites.txt.info
[generic]                 1854    2811  66.0% -lh5- e739 May 28  2004 KarateScript/Tutorial_ByFx.info
[generic]                  814    2233  36.5% -lh5- 9f07 Jul  1  2004 KarateScript/Tutorial_ByFx/MappingType.txt
[generic]                 4579   22725  20.1% -lh5- 99b5 May 10  2003 KarateScript/Tutorial_ByFx/DBM_Synchro.txt
[generic]                   54      54 100.0% -lh0- 5a6a May 10  2003 KarateScript/Tutorial_ByFx/MappingType
[generic]                 1164    3593  32.4% -lh5- 70f7 May 10  2003 KarateScript/Tutorial_ByFx/MappingType.info
[generic]                 3188    6133  52.0% -lh5- adf9 May 10  2003 KarateScript/Tutorial_ByFx/MappingType.txt.info
[generic]                 1171    3593  32.6% -lh5- 9c5d May 10  2003 KarateScript/Tutorial_ByFx/DBM_Synchro.info
[generic]                 3184    6133  51.9% -lh5- 208e May 10  2003 KarateScript/Tutorial_ByFx/DBM_Synchro.txt.info
[generic]                   56      56 100.0% -lh0- 96db May 10  2003 KarateScript/Tutorial_ByFx/MapRectSprite
[generic]                 3264    6133  53.2% -lh5- da08 May 10  2003 KarateScript/Tutorial_ByFx/MapRectSprite.txt.info
[generic]                 2513    8182  30.7% -lh5- 62c6 Jul 21  2002 KarateScript/Tutorial_ByFx/BitmapFont.txt
[generic]                   54      54 100.0% -lh0- 8ce8 May 10  2003 KarateScript/Tutorial_ByFx/DBM_Synchro
[generic]                 1167    3593  32.5% -lh5- 4ff7 May 10  2003 KarateScript/Tutorial_ByFx/MapRectSprite.info
[generic]                   52      52 100.0% -lh0- e4a5 May 10  2003 KarateScript/Tutorial_ByFx/MultiZoom
[generic]                   52      52 100.0% -lh0- 20f4 Apr  6  2003 KarateScript/Tutorial_ByFx/AnimImage
[generic]                 1822    4678  38.9% -lh5- 04b1 Apr  6  2003 KarateScript/Tutorial_ByFx/AnimImage.txt
[generic]                 3186    6133  51.9% -lh5- 6827 May 10  2003 KarateScript/Tutorial_ByFx/AnimImage.txt.info
[generic]                 1014    2558  39.6% -lh5- d9d4 Oct 30  2004 KarateScript/Tutorial_ByFx/MultiZoom.txt
[generic]                 1168    3593  32.5% -lh5- 1fa7 May 10  2003 KarateScript/Tutorial_ByFx/AnimImage.info
[generic]                   53      53 100.0% -lh0- cc7c Jul 20  2002 KarateScript/Tutorial_ByFx/BitmapFont
[generic]                 1170    3593  32.6% -lh5- 6453 May 10  2003 KarateScript/Tutorial_ByFx/MultiZoom.info
[generic]                 3221    6133  52.5% -lh5- 7474 May 10  2003 KarateScript/Tutorial_ByFx/MultiZoom.txt.info
[generic]                 1167    3593  32.5% -lh5- 31b5 May 10  2003 KarateScript/Tutorial_ByFx/BitmapFont.info
[generic]                 3187    6133  52.0% -lh5- c908 May 10  2003 KarateScript/Tutorial_ByFx/BitmapFont.txt.info
[generic]                   51      51 100.0% -lh0- c689 Jul 20  2002 KarateScript/Tutorial_ByFx/DBMmusic
[generic]                  999    2785  35.9% -lh5- b50a Oct  2  2002 KarateScript/Tutorial_ByFx/DBMmusic.txt
[generic]                 1171    3593  32.6% -lh5- 5d41 May 10  2003 KarateScript/Tutorial_ByFx/DBMmusic.info
[generic]                 3188    6133  52.0% -lh5- f957 May 10  2003 KarateScript/Tutorial_ByFx/DBMmusic.txt.info
[generic]                 1169    3593  32.5% -lh5- 778e May 10  2003 KarateScript/Tutorial_ByFx/P61music.info
[generic]                 1140    3100  36.8% -lh5- 1165 Jul 27  2002 KarateScript/Tutorial_ByFx/P61music.txt
[generic]                 9270   16960  54.7% -lh5- 78de Aug  4  2001 KarateScript/dbplayer.library
[generic]                 1265    5822  21.7% -lh5- 90a5 Aug 16 23:24 KarateScript/Tutorial_ByFx/MapRectSprite.txt
[generic]                   51      51 100.0% -lh0- a0dc Jul 20  2002 KarateScript/Tutorial_ByFx/P61music
[generic]                 3185    6133  51.9% -lh5- 8371 May 10  2003 KarateScript/Tutorial_ByFx/P61music.txt.info
[generic]                 1852    2811  65.9% -lh5- 4662 May 28  2004 KarateScript/Tutorial_D.info
[generic]                   52      52 100.0% -lh0- 201e Sep 28  2002 KarateScript/Tutorial_D/D02_TunnelFX
[generic]                   54      54 100.0% -lh0- 062e Sep 28  2002 KarateScript/Tutorial_D/D03_VivaCamera
[generic]                 1778    6273  28.3% -lh5- 5107 Mar 18  2004 KarateScript/Tutorial_D/D03_VivaCamera.txt
[generic]                 3184    6133  51.9% -lh5- 7535 May 17  2004 KarateScript/Tutorial_D/D04_RenderToTexture.txt.info
[generic]                 1170    3593  32.6% -lh5- c335 Sep 28  2002 KarateScript/Tutorial_D/D02_TunnelFX.info
[generic]                 1047    2641  39.6% -lh5- c6d9 Sep 29  2002 KarateScript/Tutorial_D/D02_TunnelFX.txt
[generic]                 1170    3593  32.6% -lh5- 52af Sep 28  2002 KarateScript/Tutorial_D/D03_VivaCamera.info
[generic]                 3181    6133  51.9% -lh5- a4a8 Sep 28  2002 KarateScript/Tutorial_D/D03_VivaCamera.txt.info
[generic]                   52      52 100.0% -lh0- 10fd Sep 28  2002 KarateScript/Tutorial_D/D01_GroundFX
[generic]                 1165    3593  32.4% -lh5- f42b Sep 28  2002 KarateScript/Tutorial_D/D01_GroundFX.info
[generic]                 3187    6133  52.0% -lh5- 8a39 Sep 28  2002 KarateScript/Tutorial_D/D01_GroundFX.txt.info
[generic]                 3187    6133  52.0% -lh5- 7889 Sep 28  2002 KarateScript/Tutorial_D/D02_TunnelFX.txt.info
[generic]                 1162    2984  38.9% -lh5- 47f7 Jun  3  2004 KarateScript/Tutorial_D/D01_GroundFX.txt
[generic]                   59      59 100.0% -lh0- b000 May 17  2004 KarateScript/Tutorial_D/D04_RenderToTexture
[generic]                 1165    3593  32.4% -lh5- b685 May 27  2004 KarateScript/Tutorial_D/D04_RenderToTexture.info
[generic]                 2059    6214  33.1% -lh5- 9eeb May 27  2004 KarateScript/Tutorial_D/D04_RenderToTexture.txt
[generic]                 1852    2811  65.9% -lh5- ffb9 Aug 28 09:31 KarateScript/Tutorial_C.info
[generic]                 2244    8498  26.4% -lh5- 240b Apr 15  2003 KarateScript/Tutorial_C/C01_UsingPlayPartFx.txt
[generic]                  503    2580  19.5% -lh5- 95e5 Oct  2  2002 KarateScript/Tutorial_C/C04c.txt
[generic]                 3188    6133  52.0% -lh5- 50b6 Aug 28 09:31 KarateScript/Tutorial_C/C04c.txt.info
[generic]                 1171    3593  32.6% -lh5- 5a55 Aug 28 09:31 KarateScript/Tutorial_C/C05_StartupScript.info
[generic]                   54      54 100.0% -lh0- a3a2 Jul 19  2002 KarateScript/Tutorial_C/C03_Rectangles
[generic]                 2349    7319  32.1% -lh5- 8e8d Apr 15  2003 KarateScript/Tutorial_C/C03_Rectangles.txt
[generic]                 1437    4041  35.6% -lh5- 39f8 Jan 14  2004 KarateScript/Tutorial_C/C04_UsingIncludes.txt
[generic]                  498    2560  19.5% -lh5- 54e5 Oct  2  2002 KarateScript/Tutorial_C/C04b.txt
[generic]                   61      61 100.0% -lh0- 082a Jul 19  2002 KarateScript/Tutorial_C/C02_UsingPlayScriptFx
[generic]                   57      57 100.0% -lh0- 78a8 Jul 21  2002 KarateScript/Tutorial_C/C04_UsingIncludes
[generic]                 1166    3593  32.5% -lh5- c0f8 Aug 28 09:31 KarateScript/Tutorial_C/C04_UsingIncludes.info
[generic]                 3181    6133  51.9% -lh5- 2fed Aug 28 09:31 KarateScript/Tutorial_C/C05_StartupScript.txt.info
[generic]                 3186    6133  51.9% -lh5- 7255 Aug 28 09:31 KarateScript/Tutorial_C/C01_UsingPlayPartFx.txt.info
[generic]                 1171    3593  32.6% -lh5- ba73 Aug 28 09:31 KarateScript/Tutorial_C/C03_Rectangles.info
[generic]                 3187    6133  52.0% -lh5- 8cf4 Aug 28 09:31 KarateScript/Tutorial_C/C03_Rectangles.txt.info
[generic]                 3183    6133  51.9% -lh5- 245c Aug 28 09:31 KarateScript/Tutorial_C/C04_UsingIncludes.txt.info
[generic]                   59      59 100.0% -lh0- c44a Jul 19  2002 KarateScript/Tutorial_C/C01_UsingPlayPartFx
[generic]                 1169    3593  32.5% -lh5- 8093 Aug 28 09:31 KarateScript/Tutorial_C/C02_UsingPlayScriptFx.info
[generic]                 2606   10216  25.5% -lh5- 9f76 Apr 15  2003 KarateScript/Tutorial_C/C02_UsingPlayScriptFx.txt
[generic]                 3184    6133  51.9% -lh5- 1041 Aug 28 09:31 KarateScript/Tutorial_C/C02_UsingPlayScriptFx.txt.info
[generic]                 1171    3593  32.6% -lh5- 30ac Aug 28 09:31 KarateScript/Tutorial_C/C01_UsingPlayPartFx.info
[generic]                 3185    6133  51.9% -lh5- 1095 Aug 28 09:31 KarateScript/Tutorial_C/C04b.txt.info
[generic]                 2976   10217  29.1% -lh5- d0fd Oct  2  2002 KarateScript/Tutorial_C/C05_StartupScript.txt
[generic]                 2606   10216  25.5% -lh5- 9f76 Apr 15  2003 KarateScript/Tutorial_C/C06_UsingPlayScriptLink.txt
[generic]                   58      58 100.0% -lh0- 7700 Aug 28 09:31 KarateScript/Tutorial_C/C06_PlayScriptLink
[generic]                 1171    3593  32.6% -lh5- 30a6 Aug 28 09:31 KarateScript/Tutorial_C/C06_PlayScriptLink.info
[generic]                 1933    7547  25.6% -lh5- 48d1 Aug 31 22:18 KarateScript/Tutorial_C/C06_PlayScriptLink.txt
[generic]                 3186    6133  51.9% -lh5- dcf3 Aug 28 09:31 KarateScript/Tutorial_C/C06_PlayScriptLink.txt.info
[generic]                 5114    6221  82.2% -lh5- 3e6a Jul  2  2004 KarateScript.info
[generic]                   73      76  96.1% -lh5- 2ca4 Jun  3  2004 KarateScript/Tutorial_C/C05_StartupScript
[generic]                   39      39 100.0% -lh0- 8cb3 May 28  2004 KarateScript/WelcomeToKarate!
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total       250 files 1130793 2224096  50.8%            Sep  1 15:02

Aminet © 1992-2024 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>