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misc/emu/bjldump-mos.lha |
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Short: | dump Bombjack levels (arcade ROM dumps) |
Author: | Andre' Majorel, Morphos port by Fabrizio "Lanch" Bartoloni |
Uploader: | lanch tiscali it (Fabrizio Bartoloni) |
Type: | misc/emu |
Version: | 0.3.0 |
Architecture: | ppc-morphos |
Date: | 2006-01-19 |
Download: | misc/emu/bjldump-mos.lha - View contents | Readme: | misc/emu/bjldump-mos.readme |
Downloads: | 1114 |
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Note from porting author: GCC warns me about a comparison in the source code that
could always fail, this may be peculiar to the original program, try it at your
risk.
Okay, after much head scratching, I've finally partly figured
how level data is stored in bombjack.
First, prepare a file containing the entire CPU1 address space :
$ cat 09_j01b.bin 10_l01b.bin 11_m01b.bin 12_n01b.bin >mem
$ dd bs=1024 count=16 </dev/zero >>mem
$ cat 13.1r >>mem
Now run bjldump on that :
$ make bjldump
$ ./bjldump mem >bjldump.out
Next step is to find where enemies are defined.
-- AYM 2001-07-24
HISTORY
0.1.0 (2001-07-21)
0.1.1 (2001-07-22)
- Now prints the correct row list address (it was the address
plus two that was printed)
0.2.0 (2001-07-22)
- Omit space in platform design dump.
0.3.0 (2001-07-24)
- Added dump of empty platform design
- Added bombs
- Used obtain addresses from the code |
Contents of misc/emu/bjldump-mos.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 7092 18700 37.9% -lh5- d3a0 Jan 19 01:28 bjldump-0.3.0/bjldump
[generic] 674 1167 57.8% -lh5- 4ba2 Jan 19 01:50 bjldump-0.3.0/bjldump-mos.readme
[generic] 3561 11551 30.8% -lh5- 2032 Jul 23 2001 bjldump-0.3.0/bjldump.c
[generic] 290 434 66.8% -lh5- 0b02 Jul 23 2001 bjldump-0.3.0/bjldump.README
[generic] 175 302 57.9% -lh5- d223 Jul 23 2001 bjldump-0.3.0/CHANGES
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 5 files 11792 32154 36.7% Jan 19 13:53
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