AminetAminet
Search:
84750 packages online
About
Recent
Browse
Search
Upload
Setup
Services

dev/lib/libtinysdgl-os4.lha

Mirror:Random
Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
No screenshot available
Short:TinyGL software renderer
Author:Fabrice Bellard, Gerald Franz, AmigaOS 4.0 compile by Spot / Up Rough
Uploader:Varthall / Up Rough <varti02 hotpop com>
Type:dev/lib
Version:0.4
Architecture:ppc-amigaos
Date:2008-02-13
Download:dev/lib/libtinysdgl-os4.lha - View contents
Readme:dev/lib/libtinysdgl-os4.readme
Downloads:729

*** IMPORTANT NOTICE ABOUT THE OS4 VERSION ***

Before you install make a backup of your original
header files.

SDK:Local/common/include/GL/gl.h 
SDK:Local/common/include/GL/glu.h 

After that just copy the contents of SDK/ to SDK:

/spot



TinyGL 0.4 (c) 1997-2002 Fabrice Bellard.
TinySDGL 0.5, 2005 a port to libSDL by Gerald Franz (gfz()o2online.de).

General Description:
--------------------

TinyGL is intended to be a very small implementation of a subset of
OpenGL* for embedded systems or games. It is a software only
implementation. Only the main OpenGL calls are implemented. All the
calls I considered not important are simply *not implemented*.

The main strength of TinyGL is that it is fast and simple because it
has not to be exactly compatible with OpenGL. In particular, the
texture mapping and the geometrical transformations are very fast.

The main features of TinyGL are:

- Header compatible with OpenGL (the headers are adapted from the very good
Mesa by Brian Paul et al.)

- Zlib-like licence for easy integration in commercial designs (read
the LICENCE file).

- Examples that show the integration into the platform-independent 
  libSDL (http://www.libsdl,org)

- Easy porting to further platforms, since all platform-specific code has 
  been moved from the core library into the examples.

- OpenGL like lighting.

- Complete OpenGL selection mode handling for object picking.

- 16 bit Z buffer. 16/24/32 bit RGB rendering. High speed dithering to
paletted 8 bits if needed. High speed conversion to 24 bit packed
pixel or 32 bit RGBA if needed.

- Fast Gouraud shadding optimized for 16 bit RGB.

- Fast texture mapping capabilities, with perspective correction and
texture objects.

- 32 bit float only arithmetic.

- Very small: compiled (and stripped) code size of about 40 kB on x86. 
  The file include/zfeatures.h can be used to remove some unused 
  features from TinyGL.

- C sources for GCC on 32/64 bit architectures. It has been tested
succesfully on x86-Linux and MS Windows.

Examples:
---------

I took three simple examples from the Mesa package to test the main
functions of TinyGL. You can link them to either TinyGL, Mesa or any
other OpenGL implementation.

- texobj illustrates the use of texture objects. Its shows the speed
of TinyGL in this case (example not included in TinySDGL).

- You can download and compile the VReng project to see that TinyGL
has been successfully used in a big project
(http://www-inf.enst.fr/vreng).

Architecture:
-------------

TinyGL is made up four main modules:

- Mathematical routines (zmath).

- OpenGL-like emulation (zgl).

- Z buffer and rasterisation (zbuffer).

To use TinySDGL in a further system, you should look at the examples
and replace the SDL specific code by corresponding commands.

Notes - limitations:
--------------------

- 24 BIT packed pixel format seems not to work correctly under libSDL.

- See the file 'LIMITATIONS' to see the current functions supported by the API.

- Multithreading could be easily implemented since no global state
is maintained. The library gets the current context with a function
which can be modified.

- Lightening is not very fast. I suppose that in most games the
lightening is computed by the 3D engine.

- Some changes are needed for 64 bit pointers for the handling of
arrays of float with the GLParam union.

- No user clipping planes are supported.

- No color index mode (no longer useful !)

- The mipmapping is not implemented.

- The perspecture correction in the mapping code does not use W but
1/Z. In any 'normal scene' it should work.

Why ?
-----

TinyGL was developed as a student project for a Virtual Reality
network system called VReng (see the VReng home page at
http://www-inf.enst.fr/vreng).

At that time (January 1997), my initial project was to write my own 3D
rasterizer based on some old sources I wrote. But I realized that it
would be better to use OpenGL to work on any platform. My problem was
that I wanted to use texture mapping which was (and is still) quite
slower on many software OpenGL implementation. I could have modified
Mesa to suit my needs, but I really wanted to use my old sources for
that project. 

I finally decided to use the same syntax as OpenGL but with my own
libraries, thinking that later it could ease the porting of VReng to
OpenGL.

Now VReng is at last compatible with OpenGL, and I managed to patch
TinyGL so that VReng can still work with it without any modifications.

Since TinyGL may be useful for some people, especially in the world of
embedded designs, I decided to release it 'as is', otherwise, it would
have been lost on my hard disk !

------------------------------------------------------------------------------
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
------------------------------------------------------------------------------
Fabrice Bellard. (Minor changes by Gerald Franz)


Contents of dev/lib/libtinysdgl-os4.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                  910    1946  46.8% -lh5- 1e2c Oct 21  2005 TinySDGL/Docs/Changelog
[generic]                  527    1012  52.1% -lh5- 6563 Oct 15  2000 TinySDGL/Docs/LICENSE
[generic]                 1582    4029  39.3% -lh5- ae4d Oct 21  2005 TinySDGL/Docs/LIMITATIONS
[generic]               156615  374392  41.8% -lh5- 8684 Oct 15  2006 TinySDGL/Example.exe
[generic]                 2310    4932  46.8% -lh5- 550d Oct 15  2006 TinySDGL/ReadMe.aos4
[generic]                40167   97564  41.2% -lh5- fbf5 Oct 15  2006 TinySDGL/SDK/Local/clib2/lib/libTinySDGL.a
[generic]                 6107   22804  26.8% -lh5- edd6 Oct 15  2000 TinySDGL/SDK/Local/common/include/GL/gl.h
[generic]                  292     706  41.4% -lh5- 336c Oct 15  2000 TinySDGL/SDK/Local/common/include/GL/glu.h
[generic]                 1180    3827  30.8% -lh5- 1c91 Oct 18  2005 TinySDGL/SDK/Local/common/include/zbuffer.h
[generic]                  667    1768  37.7% -lh5- bc9a Oct 20  2005 TinySDGL/SDK/Local/common/include/zfeatures.h
[generic]                 3390    7270  46.6% -lh5- 5002 Oct 15  2006 TinySDGL/SDK/Local/newlib/lib/libTinyGLU.a
[generic]                40188   97536  41.2% -lh5- a800 Oct 15  2006 TinySDGL/SDK/Local/newlib/lib/libTinySDGL.a
[generic]                65297   65297 100.0% -lh0- 7615 Oct  9  2006 TinySDGL/Source/TinySDGL.zip
[generic]                 3385    7270  46.6% -lh5- c261 Oct 15  2006 TinySDGL/SDK/Local/clib2/lib/libTinyGLU.a
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        14 files  322617  690353  46.7%            Feb 12 17:35
Page generated in 0.02 seconds
Aminet © 1992-2024 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>