============================== F E A T U R E S ==============================
SDL_sprite - part of SDL toolkit.
The SDLSprite library in based on the CDXSprite library from the excellent
CDX project (but unlikely it's only for Windows...).
This C++ class contains the datas and functions required to display animated
sprites. A SDLSprite object is created from BMP picture which is used to
strore data for the sprite.
Beware : All the sprite's frames must be the same width and height and stored
in the same BMP file.
============================ R E Q U I R E M E N T ==========================
SDL_sprite tested and worked fine on the following configurations:
- IcarOS i386 (Kickstart 51.51, Workbench 40.0, AROS ABIv0)
- AROS One i386 (Kickstart 51.51, Workbench 40.0, AROS ABIv0)
================================= U S A G E =================================
1) Copy local/lib/libSDLSprite.a to your libs directory
(example: /usr/local/amiga/i386-aros/lib)
2) Copy local/include/SDLSprite.h and local/include/SDLSpriteList.h
to your headers directory (example: /usr/local/amiga/i386-aros/include)
3) Add this line at the beginning of your code :
#include "SDLSprite.h"
#include "SDLSpriteList.h"
4) Compile and enjoy.
============================= C H A N G E L O G =============================
New for version 1.2b:
Distributive also contains SDLSpriteList 1.1 class which permits to store
sprites in a dynamic fashion. A SDLSpriteList is a linked list of SDLSprite
objects, which can be added and removed at run-time.
================================ S O U R C E ================================
Based on AmigaOS 4 version source
http://aminet.net/package/dev/lib/sdl_sprite-os4
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home cross-compilation factory
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