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game/actio/Convey.lha

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Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
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Short:Collect blue blobs and cross finish line
Author:Cloudsprinter, AmigaOS 4.0 compile by Spot / Up Rough
Uploader:spot triad se
Type:game/actio
Architecture:ppc-amigaos >= 4.0.0
Date:2006-11-10
Download:http://aminet.net/game/actio/Convey.lha - View contents
Readme:http://aminet.net/game/actio/Convey.readme
Downloads:960

CONVEYSDL VERSION 1.3 august 2005

This is convey sdl (c) cloudsprinter.com

add -fullscreen on exe to enable fullscreen

I knocked this game up over a couple of days, and can't be
bothered coming up with a suitable story line.

The objective of the game is to collect all blue blobs on
the conveyer belt and then cross the finish line, if you
miss any you will be taken around again.

KEYS:

arrow left=left arrow right=right <space>=jump

q=exit

you cant jump right after you land!

enjoy.

-----------------------------------------------------------

Currently the games has -7- levels 
updated august 2005
deigned by :-

Me.

-----------------------------------------------------------


LEVEL DESIGNER

yes, you can design you own levels with this game!

I'm hoping people who like this game will design some levels
and mail them to me so it can be a nice big game.

If you look in the levels directory you will find some files
called level suffixed with their number, also a file called
info, info is the ammount of levels there are in the
directory, this number must be 3 digits so for one level 001
for 13 levels 013 or for 873 levels 872, i dont think 872
will happen due to directory objects constraints, if people
do make more than 70 levels i will alter the code to handle
it and add a password system.

In the level files the first line is the ammount of lines
of tiles there are, the following lines are the actuall
level each part must be 6 characters wide and end with a 
return, i use zap with logical line numbers displayed to
make levels, this way i can tell if i have the return and
can easily tell how long the level is.

the numbers represent as follows

1-floor 
2-hole
3-red blob
4-finnish line
5-jump pad
6-shift right
7-shift left
8-cracked tile
9-speed up
0-slow down

the finish lines pads can go anywhere, only if you have 
collected all the red blobs and go over a finish square will
you advance a level

shifting to off the level will not do anything, you will
remain on the track

jump pads will make you land 2 squares further up the level
so you can have a jump pad followed by a hole and land the
other side safely, assuming there is floor to land on!

cracked tiles have the same effect as holes, they are just
not as visible


currently the maximum lenght for a level is 1000.

if that makes any sence well done!

-----------------------------------------------------------

email: N.White()moose.co.uk - send your levels!

http://www.cloudsprinter.com/software/

-----------------------------------------------------------
LOG:

started writing this afternoon

finished off today (started yesterday)

converted to C & SDL

8/5 improvements

ENDLOG
-----------------------------------------------------------
TO DO

ok, i've improved the gfx and stuff a bit for this game
but i really cant be arsed with a high score thing so
if you want you can do that and mail it to me, there you
go.


-----------------------------------------------------------

this game is released under the GPL if you didnt get a copy of the gpl with this
game it's because i didnt include one.


N.White()moose.co.uk

   .___________________________________________________________.
   |                                                           |
   |       A M I G A   O S   4 . 0   C O M P I L E   B Y       |
  ._______                                        .______.     |
  |  ____/________________________________________|      |__   .
._|____._         |      ._       |      ._       |       _/______.
|      |/         |      |/       |      |/       |      |/       |
|                 |      _________|               |               |
|_________________|______|spt/up  |_______________|_______________| 
   .                                                           .
   |                                                           | 
   |   I am in a shitty economical situation, so if you feel   | 
   |  that what I do is  worth anything, use paypal to donate  |  
   |         to my email addy, spotATtriadDOTse, thanx!        | 
   |                                                           | 
   |                    Spot / Up Rough 2006                   | 
   |___________________________________________________________|


Contents of game/actio/Convey.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]               424058  866000  49.0% -lh5- 50b0 Nov  5 09:47 Convey/Convey
[generic]                  421    1552  27.1% -lh5- eef0 Nov  5 09:57 Convey/Convey.info
[generic]                 1452    3129  46.4% -lh5- b995 Nov  1  2005 Convey/docs/readme
[generic]                 6005   34526  17.4% -lh5- 9cc4 Aug 26  2005 Convey/gfx/ps.bmp
[generic]                 1173    6198  18.9% -lh5- 3245 Aug 27  2005 Convey/gfx/tiles.bmp
[generic]                    7       7 100.0% -lh0- ec6e Aug 27  2005 Convey/levels/high
[generic]                    3       3 100.0% -lh0- d955 Aug 27  2005 Convey/levels/info
[generic]                  115     829  13.9% -lh5- 235d Aug 23  2005 Convey/levels/level1
[generic]                  105     780  13.5% -lh5- 268e Aug 27  2005 Convey/levels/level2
[generic]                  189    1137  16.6% -lh5- 7574 Aug 27  2005 Convey/levels/level3
[generic]                  193    1179  16.4% -lh5- 7f69 Aug 27  2005 Convey/levels/level4
[generic]                  112     787  14.2% -lh5- 7a7a Aug 23  2005 Convey/levels/level5
[generic]                  658    3993  16.5% -lh5- df47 Aug 27  2005 Convey/levels/level6
[generic]                  715    4525  15.8% -lh5- 1999 Apr  9  2003 Convey/levels/level7
[generic]                 1727    4255  40.6% -lh5- f274 Nov  5 09:51 Convey/README-AOS4.txt
[generic]                11920   20212  59.0% -lh5- 63c3 Sep 21  2004 Convey/sounds/blob.wav
[generic]                13355   21998  60.7% -lh5- ce00 Sep 21  2004 Convey/sounds/jump.wav
[generic]                31072   76282  40.7% -lh5- a564 Sep 21  2004 Convey/sounds/laff.wav
[generic]                54695   56684  96.5% -lh5- 603c Mar  5  2003 Convey/sounds/move.wav
[generic]                 4591   14616  31.4% -lh5- 67dd Aug 27  2005 Convey/source/main.c
[generic]                 1452    3129  46.4% -lh5- b995 Nov  1  2005 Convey/source/readme
[generic]                  534    5174  10.3% -lh5- 93b7 Sep 21  2004 Convey/gfx/bb.bmp
[generic]                  512    1590  32.2% -lh5- ea13 Sep 20  2004 Convey/gfx/bb2.bmp
[generic]                 1054   15214   6.9% -lh5- f704 Sep 20  2004 Convey/gfx/bh.bmp
[generic]                  656    2358  27.8% -lh5- 2236 Sep 18  2004 Convey/gfx/blob.bmp
[generic]                 5072   29278  17.3% -lh5- 58ee Aug 26  2005 Convey/gfx/comp.bmp
[generic]                 4192   23278  18.0% -lh5- 934a Aug 26  2005 Convey/gfx/convey.bmp
[generic]                 1179   13726   8.6% -lh5- 2268 Sep 20  2004 Convey/gfx/fh.bmp
[generic]                 5517   27478  20.1% -lh5- a163 Aug 26  2005 Convey/gfx/go.bmp
[generic]                  655    2358  27.8% -lh5- 8725 Sep 18  2004 Convey/gfx/jblob.bmp
[generic]                  905    3446  26.3% -lh5- 48c5 Sep 20  2004 Convey/gfx/letters.bmp
[generic]                 2646   13114  20.2% -lh5- 9a80 Aug 26  2005 Convey/gfx/level.bmp
[generic]                 4186   21238  19.7% -lh5- 4e59 Aug 26  2005 Convey/gfx/ll.bmp
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        33 files  581126 1280073  45.4%            Nov 10 06:34

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