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|Dumbbell 1.4|
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Game Concept
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You control a constantly moving dot. You can change the dot's direction,
making it move up, down, left, or right, although you cannot turn around 180
degrees. As the dot moves, it leaves behind a trail of slime, forming lines
or, if you make enough turns, more complex designs. Any contact with the
slime trail will be fatal, so you must be careful to avoid it.
Avoiding the slime trail is possible thanks to dumbbells. At any particular
time, there is one dumbbell in a random location on the screen. When the dot
comes in contact with the dumbbell, the dumbbell will be erased and a new one
will appear in another random location. Meanwhile, the dumbbell will have
cleaned up all slime within a small square around it. In this way, dumbbells
can make gaps in the slime trail, allowing you to move around more freely.
It is allowable to go off the screen on any side; you will come back on the
opposite side. Games of Dumbbell are scored by how long you survive and how
many dumbbells you manage to get. You receive 1 point every time the dot
moves in any direction, and 1,000 points for each dumbbell collected.
Controls
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The arrow keys cause the dot to move in their respective directions. The
Spacebar key pauses the game; another press of Space will unpause it. You may
end a game at any time by pressing Escape.
When you die, the display will freeze, with nothing happening. Press Space to
see your score, then Space again to exit.
Command-Line Options
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These are new to version 1.3 and are in fact the only differences from
version 1.2, except for a little bug fix. On Windows, the way to use these
is to find dumbbell.exe in the Run dialog, then add the options after it,
something like 'C:\Games\Fun\Dumbbell\dumbbell.exe -window', for example,
would run Dumbbell in windowed mode. On GNU/Linux, start a terminal, type
'dumbbell' and then add the options after it, like 'dumbbell -window'. The
command-line options allow you to control:
Windowed or full-screen mode
The -fullscreen option makes Dumbbell take up the full screen (if it can);
this is the default. If you prefer Dumbbell to run in a window, use the
-window option.
Movement speed
From slowest to fastest, the speed settings are -boring, -slow, -midspeed,
-fast, and -insane. Note that the speeds do not correspond exactly with those
in the old DOS version; -midspeed is close to the normal speed in DOS, but
-boring and -insane are way off.
Screen size
-tiny 320x200 (small size in DOS version)
-small 320x240
-square 360x360 (in case you want a square-shaped playing field
for some reason)
-midsize 640x480 (default in DOS and SDL versions)
-large 800x600
-huge 1024x768
-wide 1280x800 (many laptops support this resolution)
Of course, you can't use one of the larger sizes if your monitor or
video card doesn't support it.
Wrapping around
Use -wrap to enable wraparound (the default), or -nowrap to turn it
off. Without wraparound, colliding with one of the screen edges will be fatal.
License
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Copyright (c) 2005 Thunder Palace Entertainment.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Contact
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If you find Dumbbell fun, have a suggestion for a future version, have
successfully compiled and run it on an exotic platform, or have anything
else to say about Dumbbell, you are urged to contact the game's author at
graue()oceanbase.org.
Thunder Palace Software's web site is located at:
http://www.thunderpalace.com/software/
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