Coque And Kieagua Rally is a game I have made for my children which are 5 and
2 years old. It is a kids game where you have to break balloons using the car
you drive. There are no lives or shots and it was even planned that there
would be no game over.
In recent months, the possibility of sending it to the Capacitor Party
emerged and this changed the first idea a bit. Checkpoints were added and
that made it possible to lose (game over) if you run out of time. Even so,
the difficulty is low and it should be easy to finish the three levels that
exist.
How to play
To start choose a car, a color and a character. Each vehicle has its own
characteristics:
1. The 4x4 is very slow, but it has the ability to jump very high and does
better than the rest on oil spots.
2. The Sport car has intermediate characteristics compared to the other two.
3. The formula is very fast, jumps at low altitude and gets stuck in the oil.
The last option is the game type. The "Championship" mode, which is the
default mode for playing the game, allows you to play all the levels without
being affected by the checkpoints. After ending a level you will see the
results of the race and a second screen showing the championship table. To
win a race you have to explode more balloons than the other drivers and in
case of drawn the time will be deciding the winner.
In the "Adventure" mode, the challenge is to complete the four existing
routes. In all of them you will find balloons that you must explode, cones
you can collide and oil spots that will waste your time. The goal is to break
as many balloons as possible to appear in the record table. In case of a tie
in the number of balloons, the times are compared. In each level there are
two checkpoints and the final goal. Every checkpoint has a time limit that
you should not exceed. If you reach the finish line you will race on the next
circuit.
The controls are very simple. You only need to move the joystick and the
buttons have no function.
Right: the car will go faster.
Left: the car will go slower.
Above: jump.
Requirements:
Coque & Kieagua Rally works on an Amiga 1200 with a 030 accelerator. As for
memory, 2 megabytes of chip and 4 fast should be enough.
Credits
Game idea and programming: Guillermo Amat (aka Deuteros)
Music:
Blast Off by GalgoX
https://modarchive.org/index.php?request=view_artist_modules&query=91212
Allsort by Greg of amw:
https://modarchive.org/index.php?request=view_by_moduleid&query=33325
A little jummp by Greg:
https://modarchive.org/index.php?request=view_by_moduleid&query=53213
Neon Techno by Drozerix:
https://modarchive.org/index.php?request=view_by_moduleid&query=178172
Mom's hometown by RexyWood:
https://modarchive.org/index.php?request=view_by_moduleid&query=184799
Sound effects selected from https://freesound.org
Graphics: Vehicles drawn using Inkscape by Deuteros. Characters, objects and
landscapes taken from real photographs and adapted with The Gimp.
Guest stars: Hugo as Coque and Paula as Kiegua.
History
_______
Version 1.3.0
- New level cretated.
- Championship mode.
- Car features changed to give a better playability.
Version 1.2.0
- Copper gradients used to improve all levels.
- Optimizations to keep the game running at 50FPS on a 030 Amiga.
Version 1.1.0
- Color bars showing features of each vehicle in the menu screen.
- New text input in the menu. It is possible to introduce your name.
- Now the score board stores real player names if introduced at the
beginning.
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