Extraction Tools:
extract_kyra
Unpacks .PAK files from Kyrandia games.
extract_scumm_mac
Extracts Macintosh "single file" SCUMM games into their
component parts, for use with ScummVM.
This is required for ScummVM up to version 0.6.x; all
later versions directly support reading this file
format.
extract_loom_tg16
Extracts data files from TG16 version of Loom.
Use the dumpcd utility at
http://www.zeograd.com/misc_download.php
to dump the code tracks on the CD.
There is currently no support for this game in ScummVM!
extract_mm_c64
Extracts data files from the Commodore 64 version of Maniac
Mansion.
extract_mm_nes
Extracts data files from the NES version of Maniac Mansion.
extract_simon1_amiga
Extracts the graphics or music files in AGA and ECS
versions of Simon the Sorcerer 1 for Amiga.
extract_zak_c64
Extracts data files from the Commodore 64 version of Zak
McKracken.
Compression Tools:
compress_scumm_sou
Used to compress .sou files to .so3 (MP3), .sog (Vorbis),
or .sof (FLAC).
compress_queen
Used to rebuild the datafile of Flight of the Amazon Queen,
and allow optional MP3, Vorbis or FLAC compression.
compress_saga
Used to compress SAGA engine digital sound files to MP3 or
Vorbis.
There is currently no support for compressed sound files in
ScummVM!
compress_simon
Used to compress the Feeble Files or Simon 1/2 voc/wav files
to MP3, Vorbis or FLAC.
compress_sword1
Used to compress Broken Sword 1's music and speech files to
MP3 or Vorbis.
compress_sword2
Used to compress Broken Sword 2's music and speech .clu
files to .cl3 (MP3), .clg (Vorbis) or .clf (FLAC).
Please note that FLAC compression will produce a larger file
than the original! This is because the original files already
use lossy compression.
compress_scumm_san <inputfile> <inputdir> <outputdir> [--ogg]
Compresses '.san' smush animation files. It uses lossless
zlib for compressing FOBJ gfx chunks inside a san file.
It also can create a separate Ogg file with the audio track.
Example of usage:
compress_Scumm_san opening.san uncomp comp
In order to use such compressed files, your ScummVM binary
must have been built with zlib support enabled (you can find
out whether that's the case by looking at the About dialog).
For the Ogg or Mad compression feature, your ScummVM binary
naturally must have been built with Ogg or Mad support enabled.
NOTE: For some '.san' files there is a corresponding '.flu'
file, which contains offsets into the '.san' file. Hence, the
compress_scumm_san has to modify the '.flu' file. This happens
automatically, if the '.san' and '.flu' files are in the
same directory (which is normally the case). If you want to
move the '.san' files before compressing them, make sure to
move the '.flu' files, too!
compress_scumm_bun <inputfile> <inputdir> <outputdir> [--ogg]
Compresses '.bun' music/voice files.
Example of usage:
compress_scumm.bun digmusic.bun uncomp comp
For the Ogg or Mad compression feature, your ScummVM binary
naturally must have been built with Ogg or Mad support enabled.
compress_kyra
Used to compress The Legend of Kyrandia's speech files with
MP3, Vorbis or FLAC.
Example of usage:
compress_kyra <flags here> input/GEMCUT.VRM output/GEMCUT.VRM
Note: You have to keep the VRM extension, else it will NOT work.
Use it like shown above, copy all *.VRM files to a directory
and let the tool put the output file in another directory.
Script Tools:
descumm
Decompiles SCUMM scripts
desword2
Disassembles Broken Sword II scripts
dekyra
Basic script disassembler for Legend of Kyrandia games
Encoder Tools:
encode_dxa <prefix> <directory>
Creates DXA file out of extracted Smacker video.
To extract a video use RAD Game Tools and perform 2 passes
on it. For example, if your video is called 'intro.smk'.
1. Extract the video to PNG, 256 colors (choose PNG format
and tick the checkbox). It will create bunch of files named
'introXXX.png', where XXX is frame number. Make sure you have
extracted 256 colors PNGs, otherwise encode_dxa will complain.
2. Extract the audio to WAV format, you will get an
'intro.wav' file.
3. Put files 'intro.smk', 'intro.wav' and 'intro*.png' into a
single directory.
4. Run `encode_dxa intro` in that directory
5. You will get an intro.dxa file and intro.flac/mp3/ogg file
in result.
Additionally you may use batch processing mode of SMK files in
RAD Game Tools. Just select more than one file and push the
'Convert' button. It will ask you either you want them
processed in batch mode and will do this for you. All buttons
and conversion options work the same.
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