
|
85180 packages online
|
|
 |
|
|
|
|
No screenshot available
|
|
Overview:
This is my first (original) Amiga game inspired by the classic
XBOX 360 shooter Geometry Wars.
This game was developed to prove that OpenGL software rendered 3D games
are now possible with a PiStorm 4.
This is not a port of Geometry Wars, it's all my own code developed
over the past year (I just made it up as I went along).
I used my old 3D engine PolyNova to generate the 3D objects and
my 68k OpenGL library (NovaMesa) to render the polygons.
Although this release targets the Amiga, it will be highly portable
to any other retro platform that supports SDL and OpenGL.
This game was developed using C++ exclusively.
Requirements:
1) An RTG Amiga (32-bit pixel format ARGB recommended).
2) 68060 processor or better (PiStorm recommended).
3) AHI installed and configured (see links section below).
4) Music and SFX files (examples included).
5) A digital joystick.
6) AmiSSL and bsdsocket.library (Roadshow) for the online leaderboard.
Configuration:
If you have trouble running in 32-bit color mode, check your P96 preferences
and ensure -> Overall Settings -> DepthIncludesAlpha -> ON.
You do not need to install any 3rd party graphics libraries.
The 'closewb' tooltype can be used to close the Workbench.
The escape key will bring up the menu and pause the game.
The cursor keys can be used to navigate the menu options.
The spacebar will drop a smart bomb.
The +/- keys will move the camera backwards and forwards within the scene.
You can toggle fullscreen with ALT+ENTER.
The log file will output the average FPS on exit.
This retro game has been developed to look best on a 4:3 CRT display.
Any errors/warnings should be written to a log file.
Performance Considerations:
This game has been specifically developed to take advantage of the
extra processing power offered by the latest PiStorm accelerators.
All of the music and SFX files included with this archive have been
converted to 22,050 kHz which is what the game uses by default, if you
change the mixer quality setting in the game then you should create
new files to match the new frequency. You should also set up
your AHI output frequency to match the game frequency.
A few silly people have suggested that this game could run on a stock
A500 or A1200 with some FASTRAM. This original game is entirely vector
based and renders thousands of 3D objects per frame in 32-bit color
using real-time lighting effects, try doing that on a stock A1200.
Limitations:
1) No 3D hardware support (old school baby).
Version History:
1.0.01 - Initial release.
1.0.02 - Added sound effects, added colored lighting.
1.0.03 - Added music.
1.0.04 - Added more music tracks.
1.0.05 - Shake it baby (added animated background).
1.0.06 - Changed alien attack waves, added boss level placeholder.
1.0.07 - Changed alien color.
1.0.08 - Balanced gameplay, updated attack patterns.
1.0.09 - Game over man.
1.0.10 - Fixed color cycling bugs.
1.0.12 - A couple of minor updates.
1.2.01 - The release version.
1.2.02 - Highscore handling, alien animation updates.
1.2.03 - Tweaked alien behaviour.
1.2.04 - Fixed particle explosion bug.
2.0.01 - Many updates and new boss aliens added.
2.0.02 - Gameplay tweaks.
2.9.01 - Many updates, too many to list here.
3.0.01 - Added an online scoreboard :)
3.0.03 - Tried fixing OpenGL rendering glitches impacting some users.
3.0.06 - Updated OpenGL renderer to use 32-bit color, added a window mode.
3.0.07 - Updated mouse capture logic.
3.0.08 - Used a different approach to screen mode handling.
3.0.09 - Updated with the latest graphics library.
3.0.10 - Added a 24-bit color fallback option.
3.0.12 - Fixed the data loading issue that was causing the OpenGL glitches.
3.0.17 - Quality of life improvements.
Links:
https://eab.abime.net/showthread.php?t=119350 (G-WARS thread on EAB)
https://www.youtube.com/watch?v=AkWxYPeKY8A (Gameplay video)
https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide)
https://convertio.co/ (OGG and WAV frequency converter)
https://aminet.net/package/util/libs/NovaMesa (Mesa OpenGL library)
https://github.com/NovaCoderX/G-WARS (source code)
https://leaderboarded.com/board/ktnpbrrbtfmzr (online scoreboard)
https://github.com/jens-maus/amissl (AmiSSL)
|
Contents of game/shoot/G-WARS.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[Amiga] 1205455 3210432 37.5% -lh5- db8d Mar 19 16:19 G-WARS/G-WARS
[Amiga] 3989 5435 73.4% -lh5- 5be0 Mar 20 23:59 G-WARS/G-WARS.info
[Amiga] 2240 4481 50.0% -lh5- f39c Mar 22 00:00 G-WARS/G-WARS.readme
[Amiga] 2225 23350 9.5% -lh5- 558e Jan 22 12:41 G-WARS/G-WARS.scn
[Amiga] 484 1364 35.5% -lh5- 2bf6 Mar 22 00:02 G-WARS/G-WARS.yaml
[Amiga] 824 1311 62.9% -lh5- 73d0 Jan 31 15:48 G-WARS/G-WARS.yaml.info
[Amiga] 1778546 1778546 100.0% -lh0- 8066 Jan 3 14:42 G-WARS/Music/Deadline.ogg
[Amiga] 1513908 1513908 100.0% -lh0- 5bc2 Jan 3 14:57 G-WARS/Music/Evolved.ogg
[Amiga] 1452413 1452413 100.0% -lh0- c6be Jan 3 15:01 G-WARS/Music/King.ogg
[Amiga] 1946131 1946131 100.0% -lh0- 08b5 Jan 3 14:54 G-WARS/Music/Menu-Theme.ogg
[Amiga] 1747779 1747779 100.0% -lh0- c6ab Jan 3 14:49 G-WARS/Music/Sequence.ogg
[Amiga] 1651028 1651028 100.0% -lh0- dc9d Jan 3 15:03 G-WARS/Music/Waves.ogg
[Amiga] 417 837 49.8% -lh5- 28cd Mar 22 00:02 G-WARS/nova_info.txt
[Amiga] 1376 1915 71.9% -lh5- 2d89 Mar 21 00:10 G-WARS/nova_info.txt.info
[Amiga] 195 200 97.5% -lh5- 9fe7 Mar 22 00:02 G-WARS/scores.dat
[Amiga] 44918 63162 71.1% -lh5- 632b Jan 11 2025 G-WARS/Sounds/bullet_hitwall.wav
[Amiga] 346175 404908 85.5% -lh5- db26 Jan 11 2025 G-WARS/Sounds/SFX_ambience.wav
[Amiga] 18456 19712 93.6% -lh5- e2c7 Jan 11 2025 G-WARS/Sounds/Shield_off.wav
[Amiga] 192304 192304 100.0% -lh0- 4eb3 Jan 11 2025 G-WARS/Sounds/Mayfly.wav
[Amiga] 23042 23972 96.1% -lh5- c3f7 Jan 11 2025 G-WARS/Sounds/Multiplier.wav
[Amiga] 46279 48684 95.1% -lh5- 987d Jan 11 2025 G-WARS/Sounds/pickup_extralife.wav
[Amiga] 92343 96044 96.1% -lh5- 19cd Jan 11 2025 G-WARS/Sounds/pickup_smartbomb.wav
[Amiga] 48804 48804 100.0% -lh0- aac2 Jan 11 2025 G-WARS/Sounds/pickup_weapon.wav
[Amiga] 41832 46536 89.9% -lh5- 4b45 Jan 11 2025 G-WARS/Sounds/Shield_on.wav
[Amiga] 65536 73058 89.7% -lh5- 3761 Jan 11 2025 G-WARS/Sounds/Ship_explode.wav
[Amiga] 5418 6508 83.3% -lh5- 91b9 Jan 11 2025 G-WARS/Sounds/Ship_hitwall.wav
[Amiga] 144633 161516 89.5% -lh5- 81f5 Jan 11 2025 G-WARS/Sounds/Ship_thrust_loop.wav
[Amiga] 73 9516 0.8% -lh5- d602 Jan 11 2025 G-WARS/Sounds/silence.wav
[Amiga] 195758 233516 83.8% -lh5- 3f00 Jan 11 2025 G-WARS/Sounds/Snake_spawn.wav
[Amiga] 1622 1636 99.1% -lh5- f7a7 Jan 11 2025 G-WARS/Sounds/UI_Change.wav
[Amiga] 23572 26862 87.8% -lh5- 9b45 Jan 11 2025 G-WARS/Sounds/UI_Confirm.wav
[Amiga] 86457 96044 90.0% -lh5- b855 Jan 11 2025 G-WARS/Sounds/Wanderer_spawn.wav
[Amiga] 18523 19630 94.4% -lh5- a87d Jan 11 2025 G-WARS/Sounds/Fire_homing.wav
[Amiga] 18828 19630 95.9% -lh5- cf0c Jan 11 2025 G-WARS/Sounds/Fire_normal.wav
[Amiga] 88133 93124 94.6% -lh5- dc07 Jan 11 2025 G-WARS/Sounds/Fire_smartbomb.wav
[Amiga] 192972 220268 87.6% -lh5- 0acb Jan 11 2025 G-WARS/Sounds/Fire_smartbomb_low.wav
[Amiga] 18853 19630 96.0% -lh5- ae9b Jan 11 2025 G-WARS/Sounds/Fire_triway.wav
[Amiga] 368242 407488 90.4% -lh5- 07f1 Jan 11 2025 G-WARS/Sounds/Game_over.wav
[Amiga] 182143 193426 94.2% -lh5- edd9 Jan 11 2025 G-WARS/Sounds/Game_start.wav
[Amiga] 12305 12698 96.9% -lh5- a959 Jan 11 2025 G-WARS/Sounds/Player_shielded_hit_enemy.wav
[Amiga] 140023 146908 95.3% -lh5- 3670 Jan 11 2025 G-WARS/Sounds/Player_Spawn.wav
[Amiga] 24603 28992 84.9% -lh5- 3f35 Jan 11 2025 G-WARS/Sounds/Projectile_hit_wall.wav
[Amiga] 70554 73652 95.8% -lh5- ddea Jan 11 2025 G-WARS/Sounds/Repulsar_activate.wav
[Amiga] 69198 96044 72.0% -lh5- 5cef Jan 11 2025 G-WARS/Sounds/Repulsar_spawn.wav
[Amiga] 1620 1620 100.0% -lh0- 3cd2 Jan 11 2025 G-WARS/Sounds/UI_Delete.wav
[Amiga] 90014 96470 93.3% -lh5- 385f Jan 11 2025 G-WARS/Sounds/Enemy_explode.wav
[Amiga] 45670 47360 96.4% -lh5- 023c Jan 11 2025 G-WARS/Sounds/Enemy_red_hit.wav
[Amiga] 91013 96044 94.8% -lh5- 1dce Jan 11 2025 G-WARS/Sounds/Enemy_red_suck.wav
[Amiga] 45010 48036 93.7% -lh5- 5cf7 Jan 11 2025 G-WARS/Sounds/Enemy_red_warning.wav
[Amiga] 31190 32586 95.7% -lh5- 1160 Jan 11 2025 G-WARS/Sounds/Enemy_spawn_blue.wav
[Amiga] 45958 49954 92.0% -lh5- b850 Jan 11 2025 G-WARS/Sounds/Enemy_spawn_green.wav
[Amiga] 41352 43756 94.5% -lh5- 032a Jan 11 2025 G-WARS/Sounds/Enemy_spawn_orange.wav
[Amiga] 44266 48630 91.0% -lh5- 1cd8 Jan 11 2025 G-WARS/Sounds/Enemy_spawn_purple.wav
[Amiga] 88450 96054 92.1% -lh5- bdcd Jan 11 2025 G-WARS/Sounds/Enemy_spawn_red.wav
[Amiga] 135641 147862 91.7% -lh5- 1599 Jan 11 2025 G-WARS/Sounds/Gravity_well_die.wav
[Amiga] 246242 292058 84.3% -lh5- 2b8c Jan 11 2025 G-WARS/Sounds/Gravity_well_explode.wav
[Amiga] 261771 425004 61.6% -lh5- 44ff Jan 11 2025 G-WARS/Sounds/Hi_Score_achieved.wav
[Amiga] 9323 9836 94.8% -lh5- bed6 Jan 11 2025 G-WARS/Sounds/Fire_Hispeed.wav
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 58 files 15066129 17658672 85.3% Mar 21 23:25
|
|
|
 |
| Page generated in 0.02 seconds |
Aminet © 1992-2024 Urban
Müller and the Aminet team.
Aminet contact address: <aminet aminet net> |