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DESCRIPTION
This is a port of id software's famous first-person shooter Quake 1
for AmigaOS 3.x.
REQUIREMENTS
AmigaOS 3.x and a full 040 or 060 CPU (+FPU) with AGA or a
graphics board (either CyberGfx or Picasso96). 16 or better
24MB RAM. MUI is required for the GUI.
A 68060 with a fast memory interface is strongly recommended. You
won't have much fun playing Quake on a stock A4000/040.
INSTALLATION
To be able to play Quake, you have to install the original game data
first. Create a new directory for Quake and copy the original
"id1" directory into it. Then extract the contents of this archive
into your Quake directory.
STARTING QUAKE
Quake offers a small MUI-based GUI to let the player make the most
important settings. Make sure to select a working screen mode before
you launch the game for the first time, as the preselected mode might
not be the best one.
When started from the shell you may refer to the description of
Amiga specific command-line options below. The program will
automatically use CyberGfx, when cybergraphics.library was successfully
opened, otherwise it tries to open a 320x200 AGA screen. In the CyberGfx
case you will first be asked for a screen resolution before the game
screen is opened.
Sound is played using Paula by default, except for MorphOS and
AmigaOS 4.x, which default to AHI.
You may override those settings manually by using the GUI or the
appropriate command-line option, of course.
Note: Make sure that you have set the stack size to 300000 bytes
before starting the PowerUp or AmigaOS4 versions. The other ports
have automatic stack extension.
AMIGA COMMAND LINE OPTIONS
-ahi
Use AHI for sound output (default for MorphOS), which allows to use
sound cards. Otherwise the Amiga-native Paula chip is used.
-audspeed <hz>
Sets the sound sampling rate to <hz>. Default is 11025 Hz.
-cgfx
Use Cybergraphics for video output. This is the default, and the
system will only try to open an AGA screen when no Cybergraphics
is present.
-forcewpa8 (CGX-mode only)
Update screen by using OS-friendly WritePixelArray8()-call. The
default is to access the frame buffer directly, which is much faster.
-modeid <id> (CGX-mode only)
Defines the screen mode id to use. A "0x" prefix before the <id>
specifies a hexadecimal number. Default is to open a screen mode
requester.
-aga
Force Amiga-native AGA video mode, even when Cybergraphics is present.
Note that you need to have the "Ntsc" monitor driver installed.
-ntsc (AGA-mode only)
320x200 pixels in 60Hz/15kHz. This is the default for AGA.
-pal (AGA-mode only)
320x256 pixels in 50Hz/15kHz. Requires the "Pal" monitor driver.
-dblntsc (AGA-mode only)
320x200 pixel in 60Hz/27kHz. Requires the "DblNtsc" monitor driver.
-dblpal (AGA-mode only)
320x256 pixel in 50Hz/27kHz. Requires the "DblPal" monitor driver.
-no68kfpu (Only for PowerUp boards)
When the M68k-CPU on your PowerUp board has no FPU (e.g. 68LC040)
you need this option to use mathieeedoubbas.library for FPU emulation.
-mem <size>
Defines the size of memory in Megabytes to allocate for Quake. Default
is 16 MB. The lowest possible value is 6 MB (for standard Quake).
-nocdaudio
Don't try to playback audio tracks from CD-ROM during game. Default
is to check if a CD is present. Note that you need to set the
environment variables quake1/cd_device to the name of your SCSI/ATAPI-
device and quake1/cd_unit has to be the unit number of your CD-ROM.
-nomouse
Disables mouse control in the game.
AMIGA CONSOLE VARIABLES
Name Default Description
-----------------------------------------------------------------------------
joy_onlypsx 0 1=speedup for PSX gamepads (psxport.device)
joy_psxdeadzone 48
joy_advanced 0
joy_forwardthreshold 0.15
joy_forwardsensitivity -1 sensitivity of forw. movment of dig. joypad
joy_sidethreshold 0.15
joy_sidesensitivity -1 sensitivity of sidestepping on a dig. joypad
joy_pitchthreshold 0.15
joy_pitchsensitivity 1 sensitivity of tunring on a dig. joypad
joy_yawsensitivity -1
joy_forward_reverse 0
joy_side_reverse 0
joy_up_reverse 0
joy_force0 AUTOSENSE Other options for joy_force:
joy_force1 AUTOSENSE GAMECTRL = CD32-compatible game pad
joy_force2 AUTOSENSE JOYSTICK = joystick
joy_force3 AUTOSENSE MOUSE = mouse
m_filter 1 smooth mouse movements by recog. old deltas
m_speed 16 speed of mouse movements
LEGAL
Quake is published under the GNU Public License. Please read the
file COPYING for more information.
Frank Wille 02-Oct-2005 frank@phoenix.owl.de
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Contents of game/shoot/Quake68k.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 2259 4735 47.7% -lh5- 14dc Oct 2 17:23 history
[generic] 246979 468648 52.7% -lh5- 5c9d Oct 2 17:22 Quake
[generic] 816 872 93.6% -lh5- 84eb Oct 2 17:21 Quake.info
[generic] 5875 15148 38.8% -lh5- db65 Oct 5 21:11 copying
[generic] 2322 5112 45.4% -lh5- a200 Oct 5 21:14 Quake68k.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 5 files 258251 494515 52.2% Oct 5 21:25
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