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game/think/pfp-tint.lha

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
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Short:Tetris clone called 'TINT' (NCurses)
Author:Robert Lemmen, Marcello Mamino, AmigaOS 4.0 compile by Spot / PFP
Uploader:"Varthall / Up Rough" <varti02 hotpop com>
Type:game/think
Version:0.3b
Architecture:ppc-amigaos
Date:2008-01-03
Download:game/think/pfp-tint.lha - View contents
Readme:game/think/pfp-tint.readme
Downloads:667

                       O    O                        O      O
                   o           o                  o             o
                                                                            
                  o             .               .                o
                                                               
                    .                  .____.        _______   .
 ._______________________.___________  |    |__   .____.     ____.___________.
 |     __     /   ___    |    __    /__|___ __/___|__ _ |   |    |     __    |
 |    |_/    /    _|    |    |/   /   ___/ |     __//  |___      |    |_/    | 
 |    ______/|___________|____|_______|__________|_____|    _____|_____      |
 |____|                                                              /_________|
                                      F O R                 .____.
       .________________________ _____________._____________|    |__ 
       |     __     /   __     /_     __     |    ____/____)    __/______
       |    |_/    /    |/    /       _|    |    __/ |    |    |_/     /       
   .   |    ______/_____|___________________|    |   |____|___________/    .  
       |____|                                 |____|
  o                       .                              .                    o
            
   o                    o         P R E S E N T S          o                 o
                     
         O        O                  TINT / OS4                 O       O       
                                    



                            PORTED BY ............ SPOT
                            SUPPLIED BY ... BILL MCEWEN
                            TYPE ................. GAME
                           


--[ORIGINAL README]-------------------------------------------------------------


Many thanks to the authors of the original tetris(tm) on which this
game is based:

  Alexey Pajitnov
  Dmitry Pavlovsky
  Vadim Gerasimov

Here are some links to pay tribute to their efforts:

  http://vadim.www.media.mit.edu/Tetris.htm
  http://www.geocities.com/Hollywood/2430/tetris.html
  http://atarihq.com/tsr/special/tetrishist.html

As you'll see from those pages, there is a certain evil company prohibiting
software such as this. This is unfortunate and is also the reason why you
have to type tint each time you want to play the game instead
you-know-what :P

Here is a list of people who have written code for tint:

  Robert Lemmen
  Marcello Mamino

Thanks for your contributions.


ROTATION
--------
STEP 1:
Drop the rotate() functions and make a datastructure which holds all the
shapes (and their rotated versions).

typedef struct
{
  int x,y;
} block_t;

typedef struct
{
  int color;
  int next;
  block_t block[NUMSHAPES];
} shape_t;

We then just hold the current blocknumber, when we rotate it, we replace it
with it's the next field, and so on.

STEP 2:
Also, make the board a one-dimensional array and get rid of the block_t
structure. The shape_t structure should look like this then:

typedef struct
{
  int next;
  int block[NUMSHAPES];
} shape_t;

Just make a array with the initial 7 colors, and keep that color until the
next piece is chosen. This should prove to be the optimal solution.

SCORE
-----

Ok, here's what I could figure out and what I think should be used.

1. We count the number of lines that a piece drops when the user press SPACE,
2. Add 1 to that when we figure out that the block has come to rest,
3. Multiply above by the current level,
4. If "Show Next" is enabled, divide by two, else take as is, and add the
   result to the score.

Of course, we should add 2 instead of 1 to prevent loss of precision in step
4, and the displayed score is then the score / 2.

TIMING
------

Here's what I'm going to use:

1. There is 9 levels, numbered from 1 to 9. We allow 1/level of a second to
   pass before we drop each block one line.

2. After each ten lines that is removed, we increase the level automatically,
   unless the player is already at the highest level (level 9). CAVEAT: If the
   user starts at a higher level than one, we pretend he didn't when we come
   to increasing levels, e.g. if he/she started at level 3, 30 lines must be
   dropped before we go to level 4.

3. I still have to decide whether to use the BSD type delaying (the type I'm
   currently using) or to do it the way I first did it (the signal handler
   method). The question remains which one is the most playable and which
   one is the most portable.


--------------------------------------------------------------------------------


Contents of game/think/pfp-tint.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                  169     504  33.5% -lh5- 1636 Nov  6 03:43 file_id.diz
[generic]                 6577    9518  69.1% -lh5- 1442 Oct 29 23:35 TINT.info
[generic]                  420     698  60.2% -lh5- 12cb Jul 17  2005 TINT/Docs/CREDITS
[generic]                 1013    1992  50.9% -lh5- 52ad May 20  2000 TINT/Docs/NOTES
[generic]                  726    1436  50.6% -lh5- 11cc Nov  6 03:40 TINT/Docs/Tint.guide
[generic]                 1793    4606  38.9% -lh5- e02a Nov  6 03:47 TINT/pfp-tint.nfo
[generic]                 8297    8297 100.0% -lh0- d934 Oct 29 23:49 TINT/pfp-tint.nfo.info
[generic]                31288   32865  95.2% -lh5- 0020 Nov  6 03:38 TINT/PFP.exe
[generic]                   33      33 100.0% -lh0- ecf9 Nov  6 03:45 tint/tint
[generic]               112509  112509 100.0% -lh0- 717c Nov  3 01:30 TINT/TINT.exe
[generic]                 8293    8293 100.0% -lh0- 7c82 Oct 29 23:35 TINT/TINT.info
[generic]                  183     215  85.1% -lh5- b87f Nov  3 01:30 TINT/tint.scores
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        12 files  171301  180966  94.7%            Jan  3 08:02
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