This document applies to version v1.0.2 of TextureStudio which is
Copyright (C) 1995 Graham Dean and Andy Dean.
Changes for v1.0.2
==================
o Menus are now shown correctly on Workbench 2.x machines.
Changes for v1.0.1
==================
o v1.0.0's executable had been compiled incorrectly causing problems
with most textures. This has been fixed.
o Changed the method for choosing HAM6 or HAM8 render screens to
avoid problems with some graphic cards.
Brief description
=================
TextureStudio supports the loading of texture modules in Imagine3
format. The parameters of the texture can quickly and easily be
adjusted by means of slider gadgets or by typing in the numbers. The
texture can then be mapped onto a plane, cylinder or sphere and
rendered to a preview screen and/or as a 24-bit image to disk.
Many aspects of the texture and render can be altered including axis
position/alignment/size, lighting settings, object colours, object size
etc.
TextureStudio allows the user to quickly render the texture and
explore the effects of changing various parameters without the need to
ray-trace a new image each time something is altered.
TextureStudio can render images to disk in ILBM-IFF24, JPEG or Targa
format. This allows high quality images to be rendered and loaded into
other programs. 24-bit images of any size can be rendered, regardless
of memory available.
Some example textures are included in the distribution but Imagine3
is required to be able to use its textures.
Installation
============
To install TextureStudio, decompress the archive and then click on the
'Install' icon.
Machine requirements
====================
TextureStudio requires the following system to run:
* Workbench 2.04 or above.
* A machine equipped with a 68020 or greater and an FPU (floating
point unit)
* Around half a megabyte of free memory.
List of features
================
* Supports Imagine3 texture format.
* Control of features via ARexx port.
* Render unlimited number of textures simultaneously.
* Render to HAM screen and 24-bit images on all Amigas.
* Render 24-bit images of any size onto disk in IFF-ILBM24, JPEG or
Targa format, regardless of memory available.
* Saving of HAM preview screen to disk.
* Support for colour, filter and bump type textures.
* Easy adjustment of parameters by means of slider gadgets.
* Map textures onto a plane, cylinder or sphere.
* Control of light colour, distance, position, backlighting and
intensity.
* Adjustment of axis alignment, size and position.
* Control of object size, visible width and image aspect ratio.
* Multiple pass render to allow quick preview of image whilst it
renders.
* 5 levels of anti-aliasing available.
* Preview colours with colourbox window.
* Alter render screens width, height and screenmode.
* Control of all main functions from floating windows.
* Optimised code for 68881 and 68882 FPU's for maximum speed.
* Render plane, cylinder or sphere without any texture to quickly
set up lighting etc.
* Loading and saving of textures settings, parameters and axis
positions.
* Render preferences to alters speed and accuracy of render.
* Configure window positions, screenmode, default settings and then
save preferences to disk.
* Runs on all Amigas with Workbench2.04 or above and an FPU
(floating point unit).
* Standard Workbench2 interface.
* Uses public screen.
Shareware version
=================
The shareware version is limited in that only the first 8 parameters
of the texture can be adjusted. No other features have been removed.
The full version allows all 16 parameters to be altered.
The authors
***********
TextureStudio is written by Graham Dean and Andy Dean.
Queries and orders should be sent to Graham at:
Graham Dean,
14 Fielding Avenue,
Poynton,
Cheshire.
SK12 1YX
ENGLAND
Andy can be reached for queries (no orders) via Internet Email at:
adean@eleceng.ucl.ac.uk
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