Realtime rendered planets: Venus, Earth and Mars (Bouns: Amiga Boing Ball).
C source code included.
Requirements:
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The executable included in this archive requires 68030 cpu and 68881 fpu or better.
A 68060 or PowerPC CPU and a fast 3D-accelerator is highly recommended.
You will also need StormMesa and Warp3D (available from Aminet).
Testet on Amiga 4000/060 with CyberVision64/3D,
AmigaOS 3.5, CyberGraphX 3, Warp3D 3.
Usage:
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Doubleclick one of the icons or start the program from CLI:
Planet <Texturefile>
for example
Planet data/Earth.bmp
You can also use your own textures.
Only 24 Bit uncompressed Windows BMP files supported.
Minimum size for textures is 64 x 64 pixels.
Books on C programming and OpenGL:
----------------------------------
Brian W. Kernighan, Dennis M. Ritchie:
The C Programming Language
Andrew Koenig:
C Traps and Pitfalls
Robert Sedgewick:
Algorithms in C
Mason Woo, Jackie Neider, Tom David, Dave Shriner, Tom Davis:
OpenGL 1.2 Programming Guide
Renate Kempf and Chris Frazier:
OpenGL Reference Manual
Mark Kilgar:
The OpenGL Utility Toolkit (GLUT) Programming Interface API
Kevin Hawkins, Dave Astle:
OpenGL Game Programming
World Wide Web:
---------------
http://www.norman-interactive.com (my Homepage)
http://www.informatik.uni-stuttgart.de (University Stuttgart, Dept. of Computer Science)
http://www.ninemoons.com (GeekGadgets)
http://www.haage-partner.com (Haage & Partner Homepage)
http://www.sgi.com (Silicon Graphics - Inventor of OpenGL)
http://www.OpenGL.org (OpenGL Homepage)
http://www.gamedev.net (GameDev.net)
http://nehe.gamedev.net (NeHe Productions)
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